In this guide I will show you all the party house characters in UFO 50 and how to use them in the best way.
Party House Characters and Tips
This guide is all about the characters and abilities in Party House. It gives some tips that might not be obvious, especially if you’re not used to deckbuilding games. Like, “Why would I want to kick out a guest? That seems like a useless ability!” But once you know how to use abilities, you’ll be closer to winning. Good luck!
No Abilities
Some characters don’t have abilities. They just make you more (or less) popular or give you money.
- Old Friend
- Cost: 2
- +1 Popularity
- Rich Pal
- Cost: 3
- +1 Cash
- Ticket Taker (Ticket Tkr)
- Cost: 4
- -1 Popularity
- +2 Cash
- Caterer
- Cost: 5
- +4 Popularity
- -1 Cash
- Auctioneer
- Cost: 9
- +3 Cash
Trouble Characters
These characters cause or stop trouble. If you get 3 or more trouble symbols, the round ends right away, and you won’t score any points. You’ll also have to kick out a character for the next round. When you have 2 trouble symbols, the game will warn you. If you invite more guests after that, you might lose the round. Be careful!
- Wild Buddy (You can’t buy this one)
- +1 Trouble
- +2 Popularity
- Monkey
- Cost: 3
- +1 Trouble
- +4 Popularity
- Hippy
- Cost: 4
- -1 Trouble
- +1 Popularity
- Rock Star
- Cost: 5
- +1 Trouble
- +3 Popularity
- +2 Cash
- Gangster
- Cost: 6
- +1 Trouble
- +4 Cash
- Cute Dog
- Cost: 7
- -1 Trouble
- +2 Popularity
- Gambler
- Cost: 7
- +1 Trouble
- +2 Popularity
- +3 Cash
- Werewolf
- Cost: 5
- +0 or +1 Trouble (changes every time)
- +4 Popularity
- Dinosaur
- Cost: 25
- +1 Trouble
- +1 Star
- Unicorn
- Cost: 45
- -1 Trouble
- +1 Star
Boot Characters
These guests have an ability called “Boot,” which lets you kick out a guest to make room for a new one. Sometimes you might want to get rid of guests who are causing trouble, who have already used their actions, or who cost you money.
- Security
- Cost: 4
- Ability: Boot
- Wrestler
- Cost: 9
- Ability: Boot
- +2 Popularity
- Ghost
- Cost: 45
- Ability: Boot
- +1 Star
Peek Characters
Peek lets you look at the next guest before deciding if you want to invite them or kick them out. This is useful if you’re close to going over your trouble or guest limit.
- Watch Dog
- Cost: 2
- Ability: Peek
- +2 Popularity
- Spy
- Cost: 2
- Ability: Peek
- +2 Cash
Fetch Characters
Fetch lets you pick a specific guest from your rolodex (your guest list). It only works if you have room at your party. Use it to invite guests that can help you win.
- Driver
- Cost: 3
- Ability: Fetch
- Private Eye (Private I.)
- Cost: 4
- Ability: Fetch
- +2 Popularity
- -1 Cash
- Genie
- Cost: 55
- Ability: Fetch
- +1 Star
Clear Characters
Clear makes you kick out everyone at the party and start fresh. It’s a great way to reset if you’re in trouble or didn’t get the guests you wanted.
- Grillmaster
- Cost: 5
- Ability: Clear
- +2 Popularity
- Athlete
- Cost: 6
- Ability: Clear
- +1 Popularity
- +1 Cash
Bring Characters
These guests invite more people as soon as they arrive. This can be risky because if too many guests show up, the fire marshal will shut down your party, and you’ll lose the round!
- Mr. Popular
- Cost: 5
- Brings 1 guest
- +3 Popularity
- Celebrity
- Cost: 11
- Brings 2 guests
- +2 Popularity
- +3 Cash
- Mermaid
- Cost: 35
- Brings 1 guest
- +1 Star
Combo Characters
Combo characters get bonuses when certain conditions are met. For example, having no empty spaces or other specific characters at the party.
- Comedian
- Cost: 5
- -1 Cash
- Combos with no empty spaces (+5 Popularity)
- Dancer
- Cost: 5
- Combos with other dancers (+1/4/9/16 Popularity based on how many dancers are there)
- Introvert
- Cost: 4
- Combos with empty space (+1 Popularity each empty space)
- +1 Popularity
Star Characters
Star characters are key to winning. The only use for stars is to collect 4 of them and win the game!
- Alien
- Cost: 40
- +1 Star
- Superhero
- Cost: 50
- +3 Popularity
- +1 Star
- Dragon
- Cost: 30
- +1 Star
- -3 Cash
- Leprechaun
- Cost: 50
- +1 Star
- +3 Cash