Probably Stolen All Events Guide

Probably Stolen All Events Guide

In Probably Stolen, naturally spawning events can change item prices, bring specific customers to the station, and remain active for different lengths of time. In this guide, I list each naturally spawning event along with its price changes, duration, cooldown, upper-level charity, unique effects, and customer details.

Events triggered by a shady customer can have a different duration from the same event when it spawns naturally.

Events List and Stats

Below, I cover the naturally spawning events in Probably Stolen and the information tied to each one.

Power Outage

  • Internal name: powerShortage
  • Price changes: +66% [Energy cell]
  • Duration: 2 days
  • Cooldown: 3 days
  • Charity brought by upper-level: 2x energy cells (used)
  • Unique: This event forces my power to be off unless I have bought the power hijacking upgrade.

Customers spawned:

  • Internal name: lowerLevelCitizenPowerBuying
  • Name: Lower level citizen
  • Type: Buyer
  • Allegiance: Lower-levels
  • Alternate spawn: N/A
  • Buyer tags: [Energy cells]

Power Plant Maintenance

  • Internal name: ScheduledEletricalMaintenance
  • Price changes: +33% [Energy cell]
  • Duration: 1 day
  • Cooldown: 3 days
  • Charity brought by upper-level: N/A

Customers spawned:

  • Internal name: lowerLevelCitizenMaintenanceBuying
  • Name: Lower level citizen
  • Type: Buyer
  • Allegiance: Lower-levels
  • Alternate spawn: N/A
  • Buyer tags: [Energy cells]

Who Turned Out the Lights?

  • Internal name: stationWideBlackout
  • Price changes: +100% [Energy cell], +25% [Weapon]
  • Duration: 2 days
  • Cooldown: 3 days
  • Charity brought by upper-level: 2x energy cells (used)
  • Unique: This event forces my power to be off unless I have bought the power hijacking upgrade.

Upper level resident:

  • Internal name: upperLevelCitizenPowerBuying
  • Type: Buyer
  • Allegiance: Upper-levels
  • Alternate spawn: N/A
  • Buyer tags: [Energy cells]

Panicked shopkeeper:

  • Internal name: panickedShopkeeperWeaponBuyer
  • Type: Buyer
  • Allegiance: Lower-levels
  • Alternate spawn: N/A
  • Spawning requirement: Spawns during one of the days of the event and can only spawn once during a single event.
  • Buyer tags: [Weapon], [Armor]

Oxymore Addiction on the Rise

  • Internal name: oxymoreWave
  • Price changes: +25% [Medical]
  • Duration: 2 days
  • Cooldown: 5 days
  • Charity brought by upper-level: N/A

Clinic volunteer:

  • Internal name: clinicVolunteer
  • Type: Seller
  • Allegiance: Lower-levels
  • Alternate spawn: N/A
  • Spawning requirement: Spawns during one of the days of the event and can only spawn once during a single event.
  • Unique: If I sell the naloxgone for free, I gain 1 reputation with the lower levels. Selling the naloxgone for its normal price costs me 4 reputation with the lower levels.
  • Stock offered: Naloxgone (free)

Medical Supplies Shortage

  • Internal name: medicalSuppliesShortage
  • Price changes: +50% [Medical]
  • Duration: 2 days
  • Cooldown: 3 days
  • Charity brought by upper-level: N/A

Pharmacist:

  • Internal name: pharmacist
  • Type: Buyer
  • Allegiance: Lower-levels
  • Alternate spawn: N/A
  • Unique: Can spawn with [No contraband]
  • Buyer tags: [Medical]

Water Supply Crisis

  • Internal name: water_treatment_breakdown
  • Price changes: +100% [Water], +100% [Water ration], +90% [Beverage], +80% [Water purification supply]
  • Duration: 3 days
  • Cooldown: 3 days
  • Charity brought by upper-level: 2x 750ml bottles of high-quality water

Corporate Representative:

  • Internal name: corporateBuyer
  • Type: Seller&Buyer
  • Allegiance: Lower-level
  • Alternate spawn: N/A
  • Unique: Competes for a spawn with panicBuyer and has a water testing kit.
  • Extra info: Buys basewater-pure water quality and Spring water.
  • Buyer tags: missing [Water], [Water ration]
  • Stock offered: 1x 2l bottle, 1x 750ml bottle

Spacer:

  • Internal name: panicBuyer
  • Type: Seller&Buyer
  • Allegiance: Lower-level
  • Alternate spawn: N/A
  • Unique: Competes for a spawn with corporateBuyer, has a water testing kit, and can spawn with [No contraband].
  • Extra info: Buys ghostwater-pure water quality.
  • Buyer tags: missing [Water], [Water ration]
  • Stock offered: 1x 450ml bottle, 1x 750ml bottle

Minor Water Shortage

  • Internal name: scheduled_treatment_maintenance
  • Price changes: +35% [Water], +35% [Water ration], +30% [Beverage], +25% [Water purification supply]
  • Duration: 3 days
  • Cooldown: 3 days
  • Charity brought by upper-level: N/A

Lower level citizen:

  • Internal name: generic_water_buyer
  • Type: Seller&Buyer
  • Allegiance: Lower-level
  • Alternate spawn: N/A
  • Unique: Has a water testing kit and can spawn with [No contraband].
  • Extra info: Buys basewater – high-quality water quality.
  • Buyer tags: missing [Water], [Water ration]
  • Stock offered: 1x 2l bottle, 1x 750ml bottle

Water Supply Surplus

  • Internal name: miner_return_ice_asteroid
  • Price changes: -25% [Water], -25% [Water ration], -20% [Beverage], -15% [Water purification supply]
  • Duration: 2 days
  • Cooldown: 3 days
  • Charity brought by upper-level: N/A

Ice miner:

  • Internal name: iceMiner
  • Type: Seller
  • Allegiance: Lower-level
  • Alternate spawn: N/A
  • Unique: Will never mislabel water.
  • Stock offered: 2l bottle of high-quality water, 750ml bottle of high-quality water

Bad Nutrifruit Harvest

  • Internal name: badNutrifruitHarvest
  • Price changes: +50% [Food]
  • Duration: 3 days
  • Cooldown: 3 days
  • Charity brought by upper-level: N/A

Food buyer:

  • Internal name: foodBuyer
  • Type: Buyer
  • Allegiance: Lower-levels
  • Alternate spawn: N/A
  • Buyer tags: [Food]

Nutrifruit Seed Shortage

  • Internal name: seedShortage
  • Price changes: +33% [Food], +50% [Seeds]
  • Duration: 2 days
  • Cooldown: 3 days
  • Charity brought by upper-level: N/A

Farmer:

  • Internal name: farmerSeedBuyer
  • Type: Seller&Buyer
  • Allegiance: Lower-levels
  • Alternate spawn: N/A
  • Unique: Can spawn with [No contraband]
  • Buyer tags: [Seeds]
  • Stock offered: 6x nutrifruit

Nutrifruit Harvest

  • Internal name: nutrifruitHarvest
  • Price changes: -20% [Food]
  • Duration: 3 days
  • Cooldown: 3 days
  • Charity brought by upper-level: N/A
  • Customers spawned: N/A

Construction Projects

  • Internal name: construction_project
  • Price changes: +30% [Material]
  • Duration: 3 days
  • Cooldown: 3 days
  • Charity brought by upper-level: N/A

Foreman:

  • Internal name: Foreman
  • Type: Buyer
  • Allegiance: Lower-levels
  • Alternate spawn: N/A
  • Buyer tags: [Material]

Material Surplus

  • Internal name: miningExpeditionReturn
  • Price changes: -25% [Material]
  • Duration: 1 day
  • Cooldown: 3 days
  • Charity brought by upper-level: N/A

Miner:

  • Internal name: Miner
  • Type: Seller&Buyer
  • Allegiance: Lower-level
  • Alternate spawn: Random customer pool, Wild’s Seller referral
  • Wholesale discount: 15-25%
  • Buyer tags: [Substance], missing [Alcohol]
  • Stock offered: Metal ore

Household Item Surplus

  • Internal name: storeroom_excavated
  • Price changes: -20% [Household]
  • Duration: 1 day
  • Cooldown: 3 days
  • Charity brought by upper-level: N/A

Scavenger:

  • Internal name: scavengerHousehold
  • Type: Seller
  • Allegiance: Lower-level
  • Alternate spawn: N/A
  • Wholesale discount: 15-20%
  • Stock offered: Toothpaste, 4 in 1 Wash, Toilet paper

Household Relief Drive

  • Internal name: ul_household_relief
  • Price changes: -40% [Household]
  • Duration: 1 day
  • Cooldown: 3 days
  • Charity brought by upper-level: N/A
  • Unique: I can be notified of this event if I have the relevant upper-level perk.
  • Customers spawned: N/A

Illegal Weapon Shipment

  • Internal name: bm_illegal_weapon_shipment
  • Price changes: -35% [Weapon]
  • Duration: 2 days
  • Cooldown: 8 days
  • Charity brought by upper-level: N/A
  • Unique: I can be notified of this event if I have the relevant black market perk.
  • Customers spawned: N/A

Increased Weapons Demand

  • Internal name: rev_mobilization_secret
  • Price changes: +25% [Weapon]
  • Duration: 3 days
  • Cooldown: 2 days
  • Charity brought by upper-level: N/A
  • Unique: I can be notified of this event if I have the relevant revolution perk.
  • Customers spawned: N/A

Lower Level Lynching

  • Internal name: lower_level_mob_justice
  • Price changes: +33% [Weapon], +33% [Armor]
  • Duration: 1 day
  • Cooldown: 10 days
  • Charity brought by upper-level: N/A

Angry citizen:

  • Internal name: lynching_citizen
  • Type: Buyer
  • Allegiance: Lower-levels
  • Alternate spawn: N/A
  • Buyer tags: [Weapon], [Armor]

Tourist Influx

  • Internal name: cruiseShipDocked
  • Price changes: N/A
  • Duration: 2 days
  • Cooldown: 3 days
  • Charity brought by upper-level: N/A

Tourist:

  • Internal name: cluelessTouristBuyer
  • Type: Buyer
  • Allegiance: Upper-level
  • Alternate spawn: Random upper-level visitor perk (20 rep upper-level perk), Random customer pool
  • Unique: Competes for a spawn with other tourist types.
  • Buyer tags: [Substance], [Food], [Water], [Water ration]

Station Tourist – Variety:

  • Internal name: touristJunkSouvenirBuyer
  • Type: Buyer
  • Allegiance: Upper-level
  • Alternate spawn: N/A
  • Unique: Competes for a spawn with other tourist types.
  • Buyer tags: [Variety], [makeshift], [material], [junk]

Station Tourist – Weapon:

  • Internal name: touristWeaponSouvenirBuyer
  • Type: Buyer
  • Allegiance: Upper-level
  • Alternate spawn: N/A
  • Unique: Competes for a spawn with other tourist types.
  • Buyer tags: [Weapon]

Meteor Shower

  • Internal name: meteorShower
  • Price changes: +50% [Material]
  • Duration: 3 days
  • Cooldown: 3 days
  • Charity brought by upper-level: N/A

Foreman:

  • Internal name: Foreman
  • Type: Buyer
  • Allegiance: Lower-levels
  • Alternate spawn: N/A
  • Buyer tags: [Material]

Security Budget Increase

  • Internal name: sec_budget_increase
  • Price changes: N/A
  • Duration: 1 day
  • Cooldown: 10 days
  • Charity brought by upper-level: N/A
  • Customers spawned: N/A
  • Unique: This event is scripted to spawn on day 10.
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