A walkthrough guide to ancient, beach and space in RealmScape. Collectibles coming soon!
Walkthrough
Guide to ancient, beach and space in RealmScape.
Ancient
- Take the green key from the middle of the room.
- Use it behind a pillar to the right of the large door.
- Take note of the first arrow on this wall.
- Inside the library, look for a saw and a mallet.
- To the left of the large door, destroy a vase with the mallet.
- On the next pillar, you will find a white gem on the floor along this wall.
- Nearby, there is another arrow on the wall.
- Take the red key and use it on the red door.
- Take note of the next arrow.
- Look at the books near the arrow and search for them in the library to find the code (it changes in each game).
- Take the ID from this floor.
- Return to the library and take note of the arrow above a vase.
- Head to the dormitory.
- The second bed on the left has a blue key.
- On the wall to the left, there is another arrow.
- In the next row of beds, there is a box; interact with it to get the first collectible [1/5].
- Behind the candle on the left, you’ll find the second collectible [2/5].
- In the last row, there is a body; use the saw on it to take the hand.
- Return to the hall, use the blue key and note the last arrow.
- Light the candles according to the wall hints and the diamonds.
- Return to the main hall and place the white diamond in the center.
- Use the hand on the new door.
- Use the ID card on the right.
- Place the arrows in the following order: left, up, up, up, right, up.
- Take the key and use it on the final door.
Beach
- Start by taking the empty bottle.
- Near the giant rock, interact with the stones behind it and take the first collectible [1/5].
- On the other side, you’ll find a rock with a starfish, take it.
- Follow the path to the house; on one of the palm trees to the right, there is a red picture with a green key, take the key.
- On the other side of the island, you’ll find a bent tree; under the rock, there is a golden key.
- Near another tree, you’ll find a yellow connector.
- Behind the house, near the firewood, you’ll find the second collectible [2/5].
- Use the golden key to open the cabin.
- Take a silver key and a fishing rod.
- Use the silver key on the small cabin.
- Take the skeleton’s head.
- From the cabin, head towards the giant rock, slightly to the left, you’ll find a fountain, fish for the fish using the rod.
- Nearby, you’ll find the yellow flower.
- From this location, follow the hidden path in the water to find the third collectible [3/5].
- Place in the cauldron next to the cabin: fish – starfish – yellow flower – empty bottle – skull.
- Use the growth potion on the well.
- Climb the tree and take the fourth collectible [4/5].
- Head to one of the pillars in the ruins and check the code.
- Use the code in the small cabin.
- Interact with the button, use the green key on the box and the yellow connector.
- Near one of the trees, you’ll find the creature with the last collectible [5/5].
- Climb the tree and finish the level.
Space
- Turn on the light with the button near the door.
- Go back and take the ID card.
- Open the door and use the ID card at the end of the hallway.
- Take the connector behind the door.
- Go back to the hallway and open the last door with the connector.
- To the left, there is a gas can.
- On the other side is the first collectible [1/5].
- On the opposite side of the room, you can climb on top of the console, and near a box, you’ll find the second collectible [2/5].
- Press the red buttons on the console until you hear a sound.
- A room in the hallway will open; on the right is a green key.
- Return to the room with the console, use the green key, and take the third collectible next to the monster [3/5].
- Go back to the hallway and enter 342795 into the console.
- Go back to the ship room; on top of it, you’ll find the fourth collectible [4/5].
- Move some boxes behind the stairs to find a pipe.
- Use the gas in front of the ship.
- Return to the console room, use the pipe on the wall, and take the access card from the monster.
- Go back to the ship room, use the card on the stairs, and interact with the ship.
- Take the key from the floor and insert it into the hatch behind the stairs.