A detailed walkthrough guide to the puzzle solutions and all other challenges in Great God Grove.
Table of Contents:
Great God Grove Walkthrough
After sitting through the opening dialogue and getting the Megapon, simply suck up each of the four anchors on the Hauzer.
Chapter 1: The Grove Cove
Bug Wurth and Lumber Jacqueline
Upon reaching the Grove Cove, you’ll meet Bug Wurth, who is stuck under a pile of letters. Use the Megapon to suck the pile up.
After helping him out, you’ll receive a love letter he wrote, addressed to Lumber Jacqueline. She can be found towards the bottom left. Deliver the letter to her.
Lumber Jacqueline won’t be impressed by the letter. She wants Bug Wurth to confess his feelings himself. Return to him and tell him the bad news.
While he’s in the middle of his whining, suck up “I got a BIG OL’ crush on you.” Return to Lumber Jacqueline and give her the dialogue you just collected. From there, the bridge will open up.
The BizzyBoys (AND INSPEKTA!)
After some dialogue with all the BizzyBoys, talk to Vib. Suck up “IT’S MEGAPON!”
Head over to Capochin. He won’t let you talk to Inspekta unless you identify your currently-unidentified weapon. Give him the dialogue you just collected.
From there, Capochin will open the door to Inspekta. Walk through, and meet da God of Leadership!!! After some dialogue, suck up “God and human, we can solve this mystery TOGETHA!”
You’ll be offered a job as Inspekta’s new deputy. Shoot back the dialogue you just collected to accept your role. Continue through his dialogue (ignoring the fact he said dangeroussy???), then suck up “Lay off and take a snack break! That’s an order.”
After your meeting with Inspekta concludes, walk upwards to the BizzyBoy standing on the bridge. Al is currently going to town on a volleyball. He’s a freak. He’s also very hungry. Give him the dialogue you just collected (once again ignoring the fact he said shaboingboing – like I said, freak). From there, the bridge will open up.
Miss Mitternacht
Cross the bridge, and walk up to Miss Mitternacht’s chamber. It’s currently boarded up. Use the Megapon to get rid of the boards. With the passage now clear, walk through.
Engage in the fine, leisurely activity of talking with Miss Mitternacht. Unfortunately, you’re not one for conversation, and you’re only going to make her cry harder.
After finishing the dialogue with her, walk out of her chamber. Talk to Marsha, who’ll promptly mock you for your poor conversational skills. She’ll give an example of something better you could’ve said to Mitternacht instead. Suck up “DON’T WORRY MISSY! INSPEKTA WILL SAVE THE DAY!”
Return to Miss Mitternacht’s chamber and give her the dialogue you just collected. Unfortunately, Marsha’s a fool, and way out of her depth. Miss Mitternacht doesn’t want to hear about Inspekta at all. Suck up “I miss what my eloquent KING had to say!”
Returning outside her chamber, Lumber Jacqueline is standing next to a broken bridge. She wants you to help fix it. Collect three pieces of wood floating down the Cove’s streams and give it to her. Upon completion, the bridge will be fixed, and Jacqueline will leave to go stuff her boyfriend into a mason jar.
Cross the bridge and talk to Razzmatazz. She was King’s best friend, and remembers every word King has ever said. Shoot “I miss what my eloquent KING had to say!” at her. As she talks, suck up “With the power of communication, I can bring the gods together!”
Return to Miss Mitternacht’s chamber and give her the dialogue you just collected. This will finally cheer her up. She’ll instruct you to help the other Gods out and unite them so they can close the rift.
Upon exiting her chamber, the flood will cease, and the bastard Capochin will give all your work’s credit to Inspekta. Inspekta will be parked just above you. Talk to him, and he warns you about another of King’s letters that has been sent to the citizens of Milldread.
Exit Inspekta’s campaign van, and the path ahead will be opened for you. Make sure your inventory is empty, otherwise you can feed any remaining items to a very hungry replica of Inspekta. Once finished, walk ahead to Milldread.
Chapter 2 – Milldread
Better Call Saul
Upon entering Milldread, your path will be blocked by a very angry Saul. He won’t let you pass until he finishes a blood sacrifice. He has a very inflated ego (and probably believes lightning bolts can shoot from his fingertips).
Nobody around is brave enough to insult him, since he’s currently brandishing several weapons. However, dogs don’t share the same concerns. Talk to the Rodney next to him, and suck up “ROUGHFFF!!!”
Shoot the dialogue you just collected straight into Saul’s stupid little face. He’ll try to find out who insulted him, leaving the path ahead open for you.
The Schoolhouse (and Cobigail)
Walk past Saul and talk to Pollina. She’s a choir teacher, but the vines covering the schoolhouse are blocking her outside. Suck up “WON’T SOMEBODY SMASH THE SCHOOL DOOR WITH THE HEAVIEST THING THEY GOT???”
Walk through the now-open pathway, and head to the right, towards Bayker’s Bakery. Give them the dialogue you just collected. Bayker will offer to give you their prized pumpkin, but since they were saving it to bake a pie with Goody, you’ll need to find a new gift idea.
Exit the bakery, and head towards the bottom of Milldread, by the entrance. Talk to Goody, who’ll immediately begin to give you ideas of some new inventions. Suck up “Like for example, what if they had edible lipstick?”
Return to Bayker with news of her new, novel idea. Although weirded out at first, Bayker goes along with it. Collect the lipstick pie they make.
Walk back to Goody and give her Bayker’s pie. Suck up “Oh Bayker… I LOVE IT!”
Return to Bayker again to tell them about Goody’s thoughts. They’ll now let you collect their prized pumpkin.
Head back to the schoolhouse, and use the prized pumpkin to smash the vines covering it. With the entrance now clear, go inside.
When inside the schoolhouse, Cobigail’s chamber is blocked by a bookshelf. Use the Megapon to get rid of it, then enter her chamber.
Cobigail’s scary. She’ll instruct you to learn everything you can about Milldread and its history. After sitting through her dialogue, suck up “BOO!” right before you leave.
The History of Milldread
Head to the top-left of Milldread. There, you’ll find a handsome scarecrow named Bronch. They’re blocking the pathway to a cata-home (catacomb plus home), and are very bored while doing it. Bronch’s boredom can be alleviated if you can find their missing crows, which are each hiding in a bush.
There are three locations that the crows spawn in, with an additional fourth location added in a patch. They can be found at:
A bush to the left of Bronch
A bush to the far-right of Bronch
A bush in front of the schoolhouse
And a bush right next to Ale
Each of these crows can be scared out of their bushes by shooting “BOO!” at them. Upon doing so, collect three of these crows and return them to Bronch.
Bronch will move to the side of the pathway, allowing you to enter the cata-home. Once inside, you’ll find Budd, who is terrified of you. This is good. Fear is power, wield it. Unfortunately, Budd thinks you’re one of Saul’s goons. He refuses to talk to you unless you promise you aren’t working for him.
Chapter 2 – Milldread (Cont.)
Visit Bayker and suck up “I thwear it on my life!!” Then, make a quick pit-stop by Saul, where the little ♥ is still crying over what Rodney said to him. Suck up “I… HATE that shaggy little man!”
With both dialogues in your Megapon, return to Budd. Give him “I thwear it on my life!!” Unfortunately, he still believes you to be one of Saul’s goons. Budd instructs you to insult Saul as best as you can, to prove you’re really not one of ’em. Now, give him “I… HATE that shaggy little man!”
Your innocence now proven, Budd is more than willing to tell you about the history of Milldread. He remembers a song the community used to sing before the harvest, but can only remember one of the four lines. Even then, he’s not sure what the correct order of the lines are. Suck up “The snacks are made of friendliness; the drinks are filled with glee.”
Head out of the cata-home to find the three other lines for the song. These lines are:
“Join your hands with anyone, sing in any key.” with Brink, whose hiding behind a pig outside Bayker’s Bakery
“Our differences will bring us close, and Milldread we shall be.” with Frenke, whose hiding behind a rock near the center of Milldread
And “A bonfire in the evening breeze; an autumn jubilee.” with Tripp, whose hiding in an outhouse next to Ale
After sucking each of these lines up, return to Budd’s cata-home. Deeper inside, there is a lone tree. Give the tree each of the lines, in the order Tripp, Budd, Brink, Frenke. Upon successfully completing the song, a Milldread Berry will grow. Collect it and head outside.
All is not good with Saul at all, y’all. In spite of your efforts, he’s about to enact his blood sacrifice. Luckily for you, he’s really slow with it.
Return to Cobigail’s chamber, and present her the Milldread Berry. She realizes that the town used to eat jam made out of the Milldread Berry. Suck up “Ol’ Bloom used to make milldreadberry jam for the whole town!” Now remembering the true meaning of the harvest, and how the crops bloomed through the power of love and friendship, Cobigail encourages you to begin the harvest proper and remind the townsfolk what it’s really about.
Head to Bayker and present them with the Milldread Berry. After some reminiscing, give them “Ol’ Bloom used to make milldreadberry jam for the whole town!” to remind them of the town’s tradition.
Give Bayker the Milldread Berry again, and they’ll lovingly make a jar of Milldreadberry Jam. Collect it and head outside. Once there, return to Saul and throw the jam jar in his ♥♥♥♥♥♥♥ face.
The townsfolk of Milldread are reminded of the true meaning of the harvest. It’s all very heartwarming, and a couple people cry. Return to Cobigail’s chamber, and she’ll praise your efforts. The path through the top of Milldread will now be unlocked, and you’re able to progress further.
BizzyBoy Battle 1 – Milldread’s Edge
Upon passing through another Inspekta checkpoint, you’ll be ambushed by the BizzyBoys. They want to arrest you for the crime of stealing a pumpkin, or…something. This commences the first BizzyBoy Battle Sequence.
At the start of the battle, Ale and P both charge at you. Beat them into submission by tossing pumpkins at them.
Once the first two foes are vanquished, Capochin deploys one of his Armored Division troops.
Due to his cone-head protection, Gr cannot be vanquished by your pumpkin-based attacks. Throw a pumpkin at him to trigger his dialogue and reveal his weakness. Suck up “mmmphWORTHLESS mphIDIOT!” and then shoot it right back to him. Gr is emotionally vanquished and concedes the fight.
With all three of his champions bested, Capochin surrenders, and pardons the crime(s) you’ve probably committed (?). The door to Inspekta’s campaign van will open up. Inside, Inspekta apologizes on the behalf of his BizzyBoys, and warns you about the upcoming HobbyHoo Hills, where another of King’s letters that was sent to Click Clack.
Exit Inspekta’s campaign van, and the path ahead will be opened for you, allowing you to walk towards HobbyHoo Hills.