This guide will help you make your card shop run smoothly, earn more money, and open packs and also provide tips and tricks in TCG Card Shop Simulator.
Strategies for Card Shop Efficiency
These tips and tricks will help you make your card shop better while you play. Some of these things will naturally happen during the game, but if you prefer a more hands-off approach, this guide is for you! By following these ideas, you can let your shop run efficiently while you spend time opening packs and selling single cards.
Handling the Morning Rush for More Money
If your shop has tables for tournaments, getting customers through the cash register quickly is important. If an employee is slow, the tables won’t fill up, and you’ll miss out on money from tournaments. You can step in and help with the register when it gets busy, but remember that your employee will go back to cashier duty after you’re done.
Speeding Up Sales by Rounding Prices
If you have an employee at the register, rounding prices can make things faster. It helps because you don’t need to count every penny. For example, if your total is $20.50 after a 10% markup, rounding down to $20 might get you more sales. But be careful about rounding up—customers might not buy if it feels too expensive.
When selling single cards, rounding prices can sometimes make them more than 20% above market value. If the price is close to $10, customers might say, “I’ll have to think about it” or “I don’t have enough money.” But as long as they don’t complain about it being “too expensive,” the item will still sell.
Market Pricing: Finding the Right Balance
Usually, your items will sell for more than you bought them for. How much you charge depends on your goals. If you want to level up fast, pricing items below market value can help sell things quicker. But be careful—selling at the unit price won’t cover your bills or shipping costs.
If you want to make more money, pricing items above market value means sales will be slower, but you’ll earn more per sale. A good rule of thumb is to add 10% to your prices—most customers won’t mind, and it’ll help you make a bigger profit.
Keep Your Shop Clean: The Double M100 Trick
To keep your shop smelling fresh, place an open box of cleaning spray near the entrance. As the game goes on, this can get a bit annoying to keep up with. A better way is to set up two M100 cleaners at the entrance and arrange your furniture so all customers pass through. Make sure the cleaners have enough spray, and this setup will handle the cleanliness for you!
Maximize Storage: Go for Full-Sized Racks
It’s a good idea to upgrade your storage racks as soon as you can. Full-sized racks make it easier to stock items and help you keep track of what you need. Early in the game, you’ll need all the space you can get. Smaller racks won’t hold enough, so switch to full racks as soon as possible. Also, don’t be afraid to sell furniture if it’s taking up too much room.
Open packs however you like! This guide is all about making your shop run better, so you can enjoy the fun of opening packs your way.
End of Day Routine
Clearing Out for Late-Night Sales:
At the end of each day, it’s crucial to kick customers out of the store to maximize profits. Head over to the playing tables and press the “Move” key to make everyone get up. While some customers will leave right away, others might head to the register to make last-minute purchases. This simple action not only clears the store but can also lead to unexpected sales, boosting your overall profits before closing up for the night.
Pack Opening Tips
Open packs in whatever way brings you the most joy. This guide is here to help optimize your store, not to dictate how you should have fun in the game.
These tips and strategies are designed to help optimize your card shop and enhance the gameplay experience. Since the game is still in early access, updates may bring new features and strategies. Feel free to share any additional tips or strategies you’ve discovered in the comments below. Your insights could be valuable to others and help everyone make the most of their time in the game. Happy trading and pack opening!
Pricing Market Update 0.44
If you’ve seen your item’s market price randomly rise and fall, check out this update.
I’d like to quickly point out that only items you’ve unlocked will have their prices updated. Any items you haven’t unlocked will remain at their original price until you unlock them.
How Much Does The Price of an Item Change?
On the start of every day, there’s a 40% chance for each and every item to individually change their market price. From there, it’s a 50/50 whether or not the price will go up or down.
The standard amount that any item can change is between 0.8% to 2%, up or down.
The game will keep track of how much percentage an item has changed and has fail safes to make sure an item doesn’t become super cheap or super expensive for no reason. Those hard limits are -80% and +200% from the set price an item starts off at.
I just want to clarify that when I say “increase of xx%” I mean that the actual percentage from the market price increases by that amount. In my previous example, some may thing that a $50 item will increase by 24% and therefore the new amount is $62 which is not the case. The actual percentage away from the market price is what increases. So in the example, if a 24% increase happens, the new price would be $74 because that’s now -50% + 24% = -26%. I really hope that makes sense!
Also, I just want to clarify from here on out, whenever I mention a change in percentage, I am referring to the actual percent that the current market price is away from the initial price. For example, say an item initially costs $100 and is currently sitting at $50. That is obviously a -50% decrease from market price. Now say we increase it by 20%. Some people may thing that we are increasing $50 by 20% ($60) when that’s not true. We are increasing the percentage by 20% (aka -50% + 20% = -30%). That -30% from the original price will now be the market price, or $70 in this example.
I hope that makes sense, but basically “a change in percent” is not from what the current market price is at.
What About Cards?
I’m glad you didn’t ask! Cards also go through a similar process with the standard range being 0.8% to 2% increase/decrease if they succeed the 40% check.
The only difference with cards is that Table Events are a thing. You may have noticed if you set up a table event, it’ll say something like “(+) Common pack and card price might increase. (-) Rare, Epic or Legendary pack and card price might decrease.” And it’s exactly as it says. Any card that says the price might increase will increase between 0.2% to 5% and the negatively affected cards will decrease between those same amounts.
However, I do want to note that this will happen before the 40% chance of doing a random amount. This can lead to the exact opposite of what the effects say if the chances roll in that favour.
Price Crashes
You may also notice that sometimes there is just a massive drop in price randomly! Yes, in this game there are some times where a “market crash” will happen. This can happen for any item or card (despite any table event going on).
For a market crash to happen though, there are a few checks that take place. Firstly, the item will need to be at least 25% more than it’s original market price. If it passes that, then it needs to beat a random percentage check equal to the price percentage change. Basically, if your item/card initially costs $100, and the price goes to $150, it’s currently 50% more than the market price so it now has a 50% chance of causing a market crash on that item. The amount that it can crash by is between 5% and the percentage change divided by 2.1. In our example, that means it can crash up to about 24%.
A similar thing can also happen to items that are -25% from the market price. It’s also labelled as a market crash but it’s more of a market explosion. It’s the exact same process as the market crash except the other way around. For example, your $100 item now has a market price of $50. So if it passes the 50% check, it’ll shoot up between 5% and 24% in price.
Also, market crashes/explosions will always happen at the beginning of the day right after going through the normal market randomness process. So you may have an item that is slightly below 25% above market price but if the initial randomness process brings it over, then it very well can crash.