Succubus Successor Delilah's Juicy Journey Complete Guide: All Crystals, Soul Imprints, Equipments

Succubus Successor Delilah’s Juicy Journey: All Crystals, Soul Imprints, Equipments

This Succubus Successor: Delilah’s Juicy Journey guide covers 100% map exploration, crystal locations, special equipment, weapon skins, Soul Imprint cards, gallery entries, and New Game+ carryover. I follow the same order as the original route so I can check each area and collectible without losing track.

Complete Guide: All Crystals, Soul Imprints, Equipments

In this guide, I explain how I complete the map, collect every listed crystal, find the functional equipment, unlock every Soul Imprint card, fill the H gallery list, and understand what carries over into New Game+.

All Item Collection

Crystal Collection Overview

Most enhancement crystals are treated as fragments of Salome’s lost power and magic after her defeat by the hero. The full collection list contains Heart Crystal x20, Power Crystal x13, Healing Crystal x3, and Amplification Crystal x9.

The Witch’s Shop sells Heart Crystal x4 and Power Crystal x3. For the remaining crystals, I collect them across the four main areas.

  • Double Jump is obtained after defeating the Chapter 2 Elf King.
  • High Jump requires the upgraded Elf Assassin Soul Imprint.
  • Super Dash requires the upgraded Dark Elf Wizard Soul Imprint.
  • The game allows Jump → Dash → Jump → Dash during double jump movement to gain more height or distance.

Wilderness Ruins Area

This area contains Heart Crystal x4, Power Crystal x3, and Amplification Crystal x3. I follow the numbering from left to right.

  • Heart Crystal 01: I need Double Jump to enter the Human Town in the yellow-brown area. At the far left, the door is closed at first. I use the charm beam on the gyaru friend and the otaku, change maps, and return to find the door open. Under this crystal, there is a breakable wall and a switch that opens the far-left room.
  • Heart Crystal 02: I need Double Jump. An iron gate blocks the crystal, so I activate the switch next to the crystal location and circle back to pick it up.
  • Heart Crystal 03: I break the hidden wall in the upper-left corner of the room one block to the left, then open the iron gate and collect it.
  • Heart Crystal 04: I break the hidden wall and enter the hidden space.
  • Power Crystal 01: I need Double Jump to reach it.
  • Power Crystal 02: I need Double Jump. From the indicated position, I use jump, dash, jump, dash to reach the first small platform. From that platform, I drop down, dash left, then jump up. The crystal is inside the marked spot and I cannot stand there, so I have to hit it at the right moment.
  • Power Crystal 03: I need Double Jump and High Jump because Double Jump alone is not high enough.
  • Amplification Crystal 01: I need Double Jump and Super Dash. From the indicated position, I Super Dash, jump to the floating platform, and continue upward.
  • Amplification Crystal 02: There is no special trick here; I simply reach the spot and collect it.
  • Amplification Crystal 03: I collect it in the Orc Queen’s bedroom after defeating her.

Elf Forest Area

This area contains Heart Crystal x4, Power Crystal x3, Amplification Crystal x2, and Healing Crystal x1. I follow the order from left to right, and when items share the same position, from top to bottom.

  • Heart Crystal 05: From the save point at the Elf King room entrance, I go one room to the right and break the wall in the lower-right corner to enter the hidden room.
  • Heart Crystal 06: From the Elf Forest Outskirts save point, I go one room directly upward.
  • Heart Crystal 07: There is no special trick; I reach the spot and collect it.
  • Heart Crystal 08: There is no special trick; I reach the spot and collect it.
  • Power Crystal 04: After defeating the Elf King, I take the detour and open the door. There is a lot of poison gas here, so I stay careful.
  • Power Crystal 05: From the Forest Deep Slope save point in Elf Forest, I open the door on the right side.
  • Power Crystal 06: This is on the far right side of Elf Forest. High Jump is enough, and I do not need Double Jump.
  • Amplification Crystal 04: I break the hidden wall and enter. This area also has plenty of poison gas.
  • Amplification Crystal 05: I reach the obvious downward hidden room in the upper-right part of the forest.
  • Healing Crystal 01: At the indicated position, I use the fire fan to burn the haystack, then drop through the opened spot.

Underground Waters and Canyon Area

This area contains Heart Crystal x4, Power Crystal x2, Amplification Crystal x2, and Healing Crystal x1. I follow the numbering from left to right.

  • Heart Crystal 09: I reach it through platforming and watch out for the large axe trap.
  • Heart Crystal 10: I reach it through another platforming route.
  • Heart Crystal 11: I cannot directly enter this point. From the right platform, I use jump, dash, and jump, then fire the charm beam at the right timing to hit it.
  • Heart Crystal 12: At the indicated location, I use the charm beam to destroy the wall and reveal the purple floating platform. Then I jump onto it and enter the room above.
  • Power Crystal 07: I need Super Dash. I hold the dash fully to reach the left platform. If I fall, I have to take a long detour and try again.
  • Power Crystal 08: I can simply run to the location and collect it.
  • Amplification Crystal 06: I can simply run to the location and collect it.
  • Amplification Crystal 07: After the platforming section, I use the fire fan to adjust my position and throw a spark into the small opening. I avoid equipping the Demon Slayer Soul Imprint here, because it makes the spark larger and harder to throw inside.
  • Healing Crystal 02: I break the wall at the indicated location and enter.

Demon King Castle Area

This area contains Heart Crystal x4, Power Crystal x2, Amplification Crystal x2, and Healing Crystal x1. I follow the numbering from left to right.

  • Heart Crystal 13: I find the hidden wall marked in the original route. I stand inside that wall for more than four seconds, and the mechanism wall on the left opens.
  • Heart Crystal 14: I can collect it by reaching the location.
  • Heart Crystal 15: I break the wall at the glowing part near the top marked in the original route, then enter.
  • Heart Crystal 16: I break the wall marked in the original route and enter. I do not stand too long on the disappearing red platform, because it disappears.
  • Power Crystal 09: I break the wall at the character’s position and enter.
  • Power Crystal 10: I reach it after a longer platforming section.
  • Amplification Crystal 08: I go one room to the right and one room up from this room, complete the platforming to reach the top, activate the switch, and return to open the door.
  • Amplification Crystal 09: I can walk to it. This one can actually be reached after clearing the Chapter 2 boss.
  • Healing Crystal 03: I break the wall marked in the original route and collect it.

Special Equipment and Functional Weapon Skins

Aside from crystals, I also collect several functional items and weapon skins. The functional items unlock movement or combat tools, while the weapon skins mainly change the sword attack pattern.

  • Folding Fan: This lets me throw fire and burn specific objects. I get it after defeating the Chapter 1 boss, Shalumi, from the tea table on the right side of the boss room.
  • Wind Spirit Element Pendant: This unlocks Double Jump. I get it after defeating the Chapter 2 boss, Oberon VII, at the end of the left corridor.
  • Hard Leather Boots: This improves dash performance. I find it at the end of the left room mentioned in the Heart Crystal 01 section.
  • Courage Necklace: This lets me enter the potential activation state after using a special technique. I get it after defeating the Chapter 3 boss, Joan.

Weapon Skins

There are five weapon skins. The sword changes the most when switching appearances.

  • 1. After clearing the game, I get this from the far-left side of the Demon King Castle boss room. The sword becomes a giant tentacle-like crescent single strike, greatly improving charm efficiency.
  • 2. Thunder and Holy Light is found in the Sister Secret Base. I jump up at the indicated position and enter the hidden room. The sword becomes a very large single diagonal slash.
  • 3. Charm Wing is a crossover weapon. It is obtained directly after buying Charm Wing: Girl’s Clothing Break Strategy and clearing its prologue. It is a green wind-element three-hit longsword.
  • 4. The axe appearance is available by default from the start. Its attack pattern is thrust, slash, slash.
  • 5. Pink True Love is obtained after the first Dual Axe Hunter kill, though the original note says it may also be related to accumulated EXP. It uses the same magical-girl-style sword as Salome in the prologue, with a thrust, slash, slash pattern.

All Soul Imprint Cards

There are 24 Soul Imprint cards. When I use a dash on an enemy marked with charm, I can trigger a finisher, and there is a medium chance for that enemy’s Soul Imprint card to drop. Each card gives one passive skill, and after upgrading it at the shop with money or enhancement crystals, I unlock the second skill. At a save point, I can talk with Salome’s projection and switch between Skill 1 and Skill 2 depending on what I need.

01. Belladonna

Skill 1: Slightly increases natural SP recovery speed. Skill 2: Greatly increases maximum SP. How I get it: Obtained directly after the prologue yuri story scene.

02. E-Rank Adventurer

Skill 1: Slightly increases HP recovered by healing. Skill 2: Increases Healing Crystal carry limit by 1. Main locations: Most of Wilderness Ruins and the beginning of Underground Waters. Note: E-Rank only fires sword energy, while D-Rank uses a magic shield.

03. Elf Wizard

Skill 1: Increases Healing Crystal carry limit by 1. Skill 2: Greatly increases charm effect, but attack power drops to half. Main locations: Most of Elf Forest. It is fragile, so I knock it down with the sword and dash on the ground; dashing in the air will trigger a flying kick instead.

04. Elf Assassin

Skill 1: Extends invincibility time after damage, collision, or succubus extraction time. Skill 2: Increases jump height, which is the High Jump effect. Main locations: Most of Elf Forest.

05. D-Rank Adventurer

Skill 1: Increases charm beam travel speed. Skill 2: Slightly shortens recovery after attacking. Main locations: Most of Wilderness Ruins and the beginning of Underground Waters.

06. Elf Mage

Skill 1: Slightly increases maximum SP. Skill 2: Increases damage dealt by dash. Main locations: Poison-gas-heavy areas of Elf Forest.

07. Dual Axe Hunter

Skill 1: Holding up while attacking lets me attack from a higher position. Skill 2: Reduces SP consumed by dashing. Main locations: Most of Wilderness Ruins.

08. Alraune

Skill 1: Slightly reduces damage taken. Skill 2: HP slowly regenerates over time. Main locations: Upper Elf Forest. This enemy can only build charm with the fire fan.

09. Orc

Skill 1: Slightly increases maximum HP. Skill 2: Increases HP recovered by healing. Main locations: Underground part of Wilderness Ruins. After charming it, I let its fork attack launch me and wait for its special interaction.

10. Orc Shaman

Skill 1: Slightly increases base attack power. Skill 2: Restores a small amount of HP after succubus extraction time. Main locations: Underground part of Wilderness Ruins. After charming it, I let it knock me away and wait for its special interaction; the original note says later updates may no longer require the knockback.

11. Fire Magic Soldier

Skill 1: EXP gained from defeated enemies increases to 1.5x. Skill 2: Hidden walls become visible. Main locations: Most of Demon King Castle.

12. Ice Magic Soldier

Skill 1: Restores a small amount of SP when taking damage. Skill 2: SP recovers quickly, but damage taken becomes four times higher. Main locations: Most of Demon King Castle.

13. Minotaur

Skill 1: Slightly extends dash duration. Skill 2: Greatly increases walking speed. Main locations: Middle section of Underground Waters.

14. Mandrake Flower

Skill 1: Slightly increases charm effect. Skill 2: Increases damage dealt to enemies during succubus extraction time. Main locations: Bottom layer and lower-left side of Underground Waters. This enemy can only build charm with the fire fan.

15. Demon Slayer

Skill 1: Increases fireball explosion range when using the folding fan as a weapon. Skill 2: Reduces damage taken. Main locations: Scattered around Underground Waters. It backsteps often, so I either wait for a long recovery animation after building enough mark, or move away and dash in during its idle special behavior.

16. Dark Elf Wizard

Skill 1: Restores extra SP after succubus extraction time. Skill 2: Holding the dash button continuously consumes SP and keeps dashing until SP runs out, which is Super Dash. Main locations: Upper platforming areas of Underground Waters. It has a magic shield, so I jump and dash into it to break the shield, then attack with the sword.

17. Priestess

Skill 1: Slightly increases damage dealt during succubus extraction time. Skill 2: Greatly increases maximum HP. Main locations: Middle Demon King Castle. After building the mark, I do not need to dash; body contact triggers it.

18. Demon Slayer David

Skill 1: Adds brief invincibility during dash. Skill 2: The more EXP I hold, the higher my HP and attack become. How I get it: Defeat this boss in a specific area for the first time.

19. Great Shield Guard

Skill 1: Makes the slash of close-range magic tools appear farther away from me. Skill 2: I will not be knocked back when taking damage. Main locations: Most of Demon King Castle. I use the charm beam to break the shield. After the shield breaks, its HP is low, so using the sword may defeat it before I can build the mark.

20. Werewolf Assassin

Skill 1: Slightly increases special technique power. Skill 2: Reduces CP consumed when using special techniques. Main locations: Widely distributed underground. It can use invisible backstab attacks, so after I apply the mark, I wait for the backstab interaction; directly running into it does not trigger it.

21. Holy Shield Guard

Skill 1: Slightly increases dash speed. Skill 2: Increases special technique power. Main locations: Upper Demon King Castle. It has the same issue as the Great Shield Guard, but the shield is much thicker, so I patiently dodge and use the charm beam to break it.

22. Shalumi

Skill 1: Slightly increases charm effect. Skill 2: Greatly increases attack power, but attacks consume SP. How I get it: Defeat the boss Shalumi.

23. Oberon VII

Skill 1: Extends charm mark duration. Skill 2: Grants extra EXP after succubus extraction time. How I get it: Defeat the boss Oberon VII.

24. Joan

Skill 1: Slightly increases CP build-up speed. Skill 2: Extends the duration of potential activation. How I get it: Defeat Joan, the hero boss in Underground Waters.

H Gallery Collection

For the gallery, I mainly unlock entries by using the finisher on every enemy I encounter. I only list the special notes here. The original guide also notes that some gallery entries may have bugs or later changes.

Gallery Room: 50 Entries

  • 01-03. During the prologue while controlling Salome, use the finisher on Fire Magic Soldier, Ice Magic Soldier, and Great Shield Guard.
  • 04. Unlocks after the prologue hero story scene.
  • 05-18. Obtained normally by fighting enemies and bosses.
  • 19. After successfully charming Demon Slayer, move away and wait for its special idle scene.
  • 20-21. Hero boss entries.
  • 22. Prologue story scene with the heroine and the passerby man.
  • 23. At the far left of the Human Village, use the charm beam on the gyaru friend and the otaku beside her, then switch maps and return.
  • 24-28. Obtained normally.
  • 29. After marking Fire Magic Soldier, keep using the charm beam for about four seconds to maintain the mark.
  • 30-33. Obtained normally.
  • 34-37. After defeating Oberon VII, return to his boss room later to find the group scene.
  • 38-40. Use the charm beam on residents in the Human Village.
  • 41. Demon Slayer David hidden boss.
  • 42. Fill the mark on Dual Axe Hunter with the charm beam, then move away and leave it alone.
  • 43. Fill the mark on Alraune with the fire fan, then move away and leave it alone.
  • 44. After marking Magic Soldier, keep using the charm beam for about four seconds to maintain the mark.
  • 45. Fill the mark on Mandrake Flower with the fire fan, then move away and leave it alone.
  • 46. Triggered directly by the prologue story.
  • 47. After defeating Shalumi, use the charm beam on the two orcs beside her. This can be triggered repeatedly.
  • 48. Defeat Oberon VII.
  • 49. Defeat the hero.
  • 50. Before the final battle.

New Game+

At the moment, New Game+ only carries over all EXP and the five weapon skins. Soul Imprint cards and all crystals are reset, and there is no new story or new collectible content.

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