In this Orb of Creation walkthrough, I explain the main progression route I follow from the beginning of the game to the first major reset. I focus on the required steps, important unlocks, and the key resources I need without turning this into a full reference table.
My goal in Orb of Creation is to restore reality. This walkthrough follows the shortest important route from the start of the game through Magic, Scholar, World, Workshop, Alchemy, Ritual, and Time.
The critical path does not mean I ignore everything else. It only tells me what I need next when I am stuck. I still build up resources, buy useful upgrades, raise attributes, and improve my systems before moving forward.
Critical Path Walkthrough Guide
This guide is written as a fast progression route for Orb of Creation. I use it when I want to know what my next important unlock is, which upgrade I should look for, and which resource or mechanic opens the next section of the game.
I use a consistent naming format to make things easier to find. For example, Upgrade:Magic:LearnExpansion means the item is an Upgrade, it is found in the Magic tab, and the upgrade is LearnExpansion. Attribute:Wizardry:Attunement works the same way, but for an Attribute in the Wizardry section.
Orb of Creation changes often, so I do not treat exact numbers as permanent unless they are important for the route. When a cost matters for progression, I mention it directly.
Table of Contents
Critical Path Section 1: Magic
The Magic section introduces Spells. At the start, I cast spells mainly to produce resources, then I spend those resources on Upgrades and Attributes. I also watch for yellow exclamation marks because they point to important Mandatory Discoveries.
- Purchase Upgrade:Magic:InfuseOrb level 1 and level 2, then keep buying more levels as Mana becomes available.
- Purchase Upgrade:Magic:LearnInsight, then open Magic:Spellbook:Unlock.
- Use Spellcraft to create a new spell and acquire MandatoryDiscovery:Spell:GatherKnowledge.
- Cast Spell:GatherKnowledge to unlock Resource:Knowledge.
- Purchase Upgrade:Magic:Wizardry to unlock Magic:Wizardry for Attributes.
- Purchase Attribute:Wizardry:Wisdom until I have 120 Mana capacity.
- Purchase Upgrade:Magic:LearnExpansion to force MandatoryDiscover:Spell:WhirlingSorcery.
- Keep raising Attribute:Wizardry:Wisdom until I can purchase the final level of Upgrade:Magic:InfuseOrb.
- Unlock and purchase Upgrade:Magic:ImprovedWizardry.
- Purchase Upgrade:SpellAdvancement.
- Cast Spell:GatherKnowledge until it has enough XP for MasteryLevel 1, then upgrade it in Magic:Spellbook:Spells.
- Purchase Magic:Upgrade:NoviceSpells.
The Discovery system appears many times later for Spells, Glyphs, Concepts, Artifacts, Alchemy, and Rituals. I can technically clear the game with only Mandatory Discoveries, but Discoveries are useful, so I unlock them gradually as their costs increase.
- Purchase Upgrade:Magic:LearnExpansion again.
- Unlock MandatoryDiscovery:Spellcraft:ExpandMagic.
- Cast Spell:ExpandMagic to unlock Resource:Thaumaturgy.
- Purchase Upgrade:Magic:AugmentTable.
- Unlock MandatoryDiscover:Glyph:Quick and MandatoryDiscover:Glyph:Heavy.
Glyphs are used to augment spells. When I modify a spell loadout, I can apply Glyphs to increase spell weight and gain useful bonuses, such as reduced cooldown. I start with one Glyph per spell, and later I can unlock ways to apply more.
- Cast spells until I reach CastingXP Level 2.
- Purchase Upgrade:Magic:SpellOutputLevel.
- Raise OutputLevel to Level 2 in Magic:Casting.
- Raise Spell:GatherKnowledge to MasterLevel 2.
- Purchase Upgrade:Magic:Scholarism to unlock the Scholar tab.
Critical Path Section 2: Scholar
The Scholar section introduces Concepts. It plays similarly to Magic, but I pay close attention to Concept levels because leaving them at level 1 makes them very slow.
When I load a Concept, I increase its level whenever possible. I often Ctrl+Click concepts to raise them quickly, then reduce the level if the resource drain becomes too high. I use the same idea later with Glyphs, Artifacts, Concepts, and Alchemy.
- Purchase Upgrade:Scholar:NoviceStudy to unlock Scholar:Scholar.
- Purchase Attribute:Scholar:FocusAura to unlock Resource:Psi.
- Purchase Attribute:Magic:LearnPsionic.
- Unlock MandatoryDiscover:Spell:PsychicBlast.
- Purchase Upgrade:Scholar:ImprovedStudy to unlock Research and Innovations.
- Purchase Upgrade:Scholar:ExpertAdvancements to unlock Expert Research.
- Raise Attribute:Magic:Spellcraft to 10.
- Purchase Upgrade:Magic:LearnStorm to force MandatoryDiscovery:Spell:ChannelSpark.
- Use Spell:ChannelSpark to produce Resource:Spark.
Spell:ChannelSpark is a channeled spell, so it stops if I cast another spell while it is still running.
- Purchase Upgrade:Magic:StormShaper.
- Purchase Upgrade:Scholar:AdvancedStudy.
- Purchase Upgrade:Scholar:Conceptualization to unlock Scholar:Concepts.
- Unlock MandatoryDiscovery:Concept:RestorativeLearning.
- Unlock MandatoryDiscovery:Concept:StudyMind.
Concepts are optional, but I find them very useful. Reductive concepts reduce Attribute costs, while Reflective concepts provide resources when I buy Attributes. Both help progression, even though I need to swap them around from time to time.
- Use Scholar:Concepts:Loadout to begin studying a Concept.
- Purchase Upgrade:Magic:LearnFormation to force MandatoryDiscovery:Spell:ConjureSpace.
- Cast Spell:ConjureSpace to unlock Resource:Space.
- Purchase Upgrade:Magic:TheWorld.
Critical Path Section 3: World
The World section introduces Agromancy. This system is mostly about planting, waiting, harvesting, and repeating the process. Some plants can only be harvested once, while others can be harvested multiple times depending on the action I use.
- Purchase Upgrade:World:DimensionalShaper.
- Purchase Attribute:World:UrnOfHolding to increase Resource:Space capacity over time.
- Purchase Upgrade:World:ImprovedShaping.
- Purchase Upgrade:Scholar:TechAdvancements to unlock Research:Technology.
- Purchase Upgrade:World:CognitiveShaping.
- Purchase Upgrade:Magic:LearnNature to force MandatoryDiscovery:Spell:ConjureLife.
- Use Spell:ConjureLife to produce Resource:VerdantEnergy.
- Purchase Upgrade:World:CreateWorldPillar.
- Use Agromancy:PlantSapling to create trees and wait for them to grow.
- Unlock MandatoryDiscovery:Spell:Construct.
- Cast Spell:Construct to unlock Resource:Skill.
Once my Agromancy trees finish growing, I harvest them to create Resource:Wood. I need Resource:Skill to harvest them.
- Purchase Upgrade:World:Druidry.
- Purchase Upgrade:World:DruidryII.
- Purchase Upgrade:World:CreateVoidMoss.
- Plant Agromancy:VoidMoss because I will need it later for Agromancy:Magebloom.
- Purchase Upgrade:World:UnlockDruidryLevels to unlock DruidryLevels for Agromancy.
- Purchase Upgrade:World:GatherSpace when I have 1.00e4 Resource:Space.
- Buy more Attribute:World:UrnOfHolding if I need to increase the rate of Resource:Space capacity growth.
- Use World:Aspect to unlock Aspect:Workshop.
Critical Path Section 4: Workshop
The Workshop section adds Artifacts and Crafting. Artifacts are equipment pieces that give bonuses, and Crafting lets me convert resources into other resources. Both systems matter for the critical path.
When I equip Artifacts, I can click or Ctrl+Click them to increase the equipped level, limited by ArtifactCapacity and ArtifactUpgrades. ArtifactUpgrades also raise the maximum level and power of Artifacts while giving small bonuses to Attribute groups.
- Purchase Upgrade:Workshop:ArtificingSkills to unlock the Attribute:Artificer tab.
- Purchase Upgrade:Workshop:DevelopArtifacts to unlock Workshop:Artifacts.
- Purchase Upgrade:Workshop:LearnConductors.
- Unlock MandatoryDiscovery:Artifact:BlastStaff.
- Purchase Upgrade:Workshop:LearnAmults.
- Unlock MandatoryDiscovery:Artifact:ResonateJewel.
- Purchase Upgrade:Workshop:Construction to unlock the Attribute:Workshop tab.
- Purchase Upgrade:Workshop:ArtificerCrafting to unlock Craft:Paper and other crafting options.
- Craft Craft:Paper to unlock Resource:Paper.
- Purchase Upgrade:Workshop:Bookcases.
- Purchase Upgrade:Workshop:AdvancedBookcases to unlock Craft:ThaumicScroll.
- Craft Craft:ThaumicScroll to unlock Resource:ThaumicScroll.
After this, I purchase Upgrade:Magic:ReserveOrb. This lets me set ReserveLevel on the Magic:Casting tab, and I generally keep it upgraded because the bonuses are useful.
Innovation:ArcaneGlyph is not part of the main critical path, but it unlocks Arcanum casting, gives a cheap source of Attribute points, and makes Spell:DenseExpansion useful.
- Purchase Upgrade:World:EnergyTrees to unlock Agromancy:ForceTree.
- Upgrade OakTrees into ForceTrees.
- Use PeelBark on ForceTrees when they are ready to unlock Resource:ForceBark.
- Purchase Upgrade:Magic:LearnFlow.
- Unlock MandatoryDiscovery:Spell:Transfigure to unlock Resource:Control. This requires Resource:Skill to cast.
- Unlock MandatoryDiscovery:Spell:CreateSpring to unlock Resource:Water. This requires Resource:Space to cast.
- Purchase Upgrade:World:GatherSpaceII when I have 1.00e8 Resource:Space.
- Purchase Aspect:Alchemy.
Critical Path Section 5: Alchemy
The Alchemy section introduces alchemical apparatus. I use Alchemy like a constantly running crafting system that converts resources, creates potions, and provides enchantments.
- Purchase Upgrade:Alchemy:LearnTransmute to force MandatoryDiscovery:Alchemy:TransmuteKnowledge and MandatoryDiscovery:Alchemy:TransmuteWater.
- Purchase Upgrade:Alchemy:LearnDismantle to force MandatoryDiscovery:Alchemy:ChannelControl.
- Purchase Upgrade:Alchemy:Alchemist.
- Purchase Upgrade:Alchemy:LearnBrewing to force MandatoryDiscovery:Potion:BrewManaPotion.
- Purchase Upgrade:Workshop:AlchemicalBookcases.
- Craft Craft:AlchemicScroll to unlock Resource:AlchemicScroll.
- Purchase Upgrade:Alchemy:LearnBiology to force MandatoryDiscovery:Alchemy:ExtractWood.
- Purchase Upgrade:Alchemy:LearnRefinement to force MandatoryDiscovery:Alchemy:RefineOrganic.
- Use Alchemy:ExtractWood and Alchemy:RefineOrganic to produce Resource:OrganicEssence.
- Purchase Upgrade:World:GrowMagicHerbs.
- Use Agromancy to upgrade Agromancy:VoidMoss into Agromancy:Magebloom.
- Harvest Magebloom to produce Resource:Magebloom.
Once I have harvested Magebloom, I purchase Upgrade:Alchemy:LearnOccultic. This forces MandatoryDiscovery:Alchemy:ExtractMageBloom and MandatoryDiscovery:Alchemy:RefineOccultic.
- Use Alchemy:ExtractMageBloom and Alchemy:RefineOccultic to produce Resource:OccultEssence.
- Purchase Upgrade:World:IronwoodTrees.
- Upgrade ForceBark trees into IronwoodTrees to produce Resource:Ironwood.
- Purchase Upgrade:Alchemy:DiscoverAmber.
- Unlock MandatoryDiscovery:Alchemy:TransmuteAmber.
- Run Alchemy:TransmuteAmber to produce Resource:Amber.
- Purchase Upgrade:World:GrowLifeHerbs.
- Use Agromancy:CreateDarkThistle to upgrade VoidMoss into DarkThistle.
- Harvest DarkThistle to produce Resource:DarkThistle.
When I have Resource:DarkThistle, I purchase Upgrade:Alchemy:LearnTempered. This leads to MandatoryDiscover:Alchemy:ExtractDarkThistle and MandatoryDiscover:Alchemy:RefineTemperedEssence, which produces Resource:TemperedEssence.
Later, I use a lot of Resource:OrganicEssence and Resource:TemperedEssence to purchase Upgrade:Alchemy:DiscoverElementia. This gives MandatoryDiscover:Alchemy:RefineElementia, which produces Resource:Elementia, but it is expensive, so I keep progressing first.
- Purchase Upgrade:World:GrowAlchemicalHerbs when I have Resource:DarkThistle.
- Upgrade VoidMoss into DreamBerry with Agromancy:CreateDreamberry.
- Harvest DreamBerry to produce Resource:Dreamberry.
- Harvest IronwoodTrees to produce Resource:Ironwood.
- Purchase Upgrade:Workshop:SigilCrafting to unlock Craft:Sigil and Resource:Sigil.
- Purchase Upgrade:Workshop:DimensionalCrafting to unlock Crafting:DimensionalCore and Resource:DimensionalCore.
- Purchase Upgrade:World:CoreShaping.
- Purchase Upgrade:World:GatherSpaceIII for 1.00e23 Resource:Space and 9.00e8 Resource:DimensionalCore.
Critical Path Section 6: Ritual
The Ritual section introduces a new combat-focused mechanic. I use Evocation spells such as Spell:Firebolt to defeat enemies during rituals, then I recharge Resource:Blaze and continue progressing.
Ritual enemies get stronger as the Ritual level increases, so I lower the level if I cannot damage them properly. I usually want to defeat enemies in one or two hits before pushing higher.
Rituals can stack, which can be powerful, but each active Ritual reduces my capacity and generation of Resource:Zeal. Since Zeal is needed for rituals, I take upgrades that improve Zeal regeneration whenever I can.
- Purchase Upgrade:Magic:LearnDragon to force MandatoryDiscovery:Spell:ChannelBlaze.
- Use Spell:ChannelBlaze to unlock Resource:Blaze.
- Purchase Upgrade:Magic:LearnEvoke with Resource:Blaze.
- Unlock MandatoryDiscovery:Spell:Firebolt.
- Purchase Aspect:Ritual.
- Purchase Upgrade:Rituals:PrincipleStone to force MandatoryDiscovery:Ritual:Fundamentals.
- Unlock Ritual:Rituals.
- Complete Ritual:Fundamentals to generate Resource:Ceremony.
- Purchase Upgrade:Rituals:Mystic.
- Purchase Upgrade:Rituals:CompulsionStone to force MandatoryDiscovery:Ritual:Consciousness.
- Complete Ritual:Consciousness until I unlock Resource:SpectralDust from enemy drops.
Each Ritual has a different enemy setup, so I do not expect every Ritual to drop the same resource.
- Purchase Upgrade:Workshop:CognitiveDisc to unlock Crafting:CognitiveDisc and Resource:CognitiveDisc.
- Purchase Upgrade:Rituals:SpiritStone to force MandatoryDiscovery:Ritual:Spirit.
- Complete Ritual:Spirit to generate Resource:Soul.
- Purchase Upgrade:Alchemy:DiscoverSoulShards.
- Unlock MandatoryDiscovery:Alchemy:RefineSoulShards to produce Resource:SoulShard.
- Make sure Upgrade:Alchemy:DiscoverElementia has been purchased and Resource:Elementia is being produced.
Once I have Resource:Elementia, there is an optional but useful hidden upgrade route. I raise Expert:Items to level 5 and purchase Innovation:ResearchElectric and Innovation:ResearchScribing. This opens access to Attribute:Scholar:Authorism, which raises Parchment quality, while Resource:DivineFragments are Celestial and Parchment.
At this point, I may start seeing Resource:DivineFragments from Ritual spoils, but I usually do not have enough to progress with them until later. I may also encounter Resource:Ore early, but only in small amounts.
- Continue completing Rituals until I can complete Ritual:Consciousness at Level 10.
- Purchase Upgrade:Rituals:Lifestone.
- Unlock MandatoryDiscovery:Ritual:Surrender.
- Use Ritual:Surrender to produce large quantities of Resource:DivineFragments.
- Purchase Upgrade:World:CreateCraggySpire.
- Upgrade Agromancy:EmptyPlot into Agromancy:ShapedGround, then into Agromancy:CraggySpire.
- Harvest Agromancy:CraggySpire to produce Resource:Ore.
- Purchase Upgrade:Workshop:CraftIngots to access Craft:Ingots and produce Resource:Ingots.
- Purchase Upgrade:Alchemy:DiscoverHexsteel to force MandatoryDiscover:Alchemy:TransmuteHexsteel.
- Use Alchemy:TransmuteHexsteel to produce Resource:Hexsteel.
- Purchase Upgrade:Mystic:DeathStone to force MandatoryDiscovery:Ritual:Shine.
- Use Ritual:Shine to produce Resource:Beacon.
At this stage, I technically only need Upgrade:Rituals:Restoration to run Ritual:Restoration and win the game. However, Resource:Beacon and its related upgrades are extremely powerful, so I use them to reach Ritual:Restoration in a more reasonable time.
Ritual:Restoration must be completed at Level 70. The enemies have roughly e44 HP, so I make sure I can handle enemies around that level before starting the final ritual.
After completing Ritual:Restoration, the world explodes and the next major system begins.
Critical Path Section 6.5: Time
After I complete Ritual:Restoration for the first time, I unlock the Time tab. This lets me play again while completing Challenges for permanent bonuses and TimeAdvancements.
I spend TimeAdvancements on TimeRunes, which provide strong effects. At the start of each run, I get MandatoryDiscover:TimeRune:DiscoveryRarity, and after that the rune options open up more widely.
Every TimeRune can be upgraded once for zero TimeAdvancements, so I always upgrade each rune once even if I do not like it. I also remember that some veteran players wait until Resource:AlchemicalScrolls before buying the upgrade that adds another DiscoveryOption for more TimeRunes.
TimeRune:DiscoveryRarity gives Discoveries a chance to become Superior. Superior effects vary depending on the discovery type. Spells can gain improved power and cooldown, Glyphs can gain free uses, Artifacts can gain increased power, and TimeRunes can also become Superior.
Future runs also include the mandatory Challenge:IncreasedDifficulty, which makes the game harder each time. Even so, TimeRune power should outpace the difficulty increases for a while, so I expect my later runs to become faster rather than slower.
If I do not like a Challenge, I can abandon it during the run. I lose the rewards from that Challenge, but I can still finish the game.
