Forever Winter Loot Guide Items and Price

Forever Winter Loot Guide Items and Price

In this guide I will list the loot, pricing and items that will make you rich in The Forever Winter.

This guide represents my accumulated experience and research on looting, risk management, and credit optimization in Forever Winter. It is not a strict set of rules. Instead, it offers perspective, strategy, and understanding of what loot is actually worth taking, and what is better left behind.

All price data is measured using Heisenburg’s vendor values at Reputation Level 2 with 100% cost efficiency. Every vendor sells for roughly the same price, except Bunco (Scav Weaponry), who consistently undercuts most categories.

Core Loot Philosophy

My primary objective in every run is to maximize both credit value per capacity and total XP gained.
After extensive testing, I’ve found the ideal pickup priority to be as follows:

Tech > Enemy Components > Junk / Intel > Tools > Ammunition > Consumables

Ammo and consumables are rarely worth their space unless I need them for survival. I only keep what is required for the loadout.

Weapon Mods should always be taken. They take up no capacity, add extraction XP, and can be sold for minor but consistent income.

For large item slots, I prioritize as follows:

  1. Gacha or sealed boxes (unknown or rare items are often worth a lot)
  2. Large Lootboxes (consistent, reliable money source)
  3. Avoid Explosives if better options exist

If my bag has equipment slots, I fill them with destroyed grenade launchers or any shotgun. Assault rifles and SMGs in destroyed condition rarely justify their weight.

Avoid combat unless necessary. Staying mobile and extracting quickly usually yields far more money and XP than fighting.

Loot Tier System

TierCredit ValueDescription
S7000+Exceptional
A3500–7000Good
B1500–3500Decent
C700–1500Average
D400–700Low
F0–400Poor
XUniqueQuest or rare items

Consumables

Food: Junk Food

TierItemValue (CR)Notes
FCandy Bar196Common and worthless except as emergency healing
FEnergy Bar152Same as above
FPretzels67Lowest value snack
FPotato Chips309Filler loot
DCookies535Slightly better, possibly due to event-related modifiers

Junk food has almost no trading value, but I sometimes keep a few for improvised healing during runs.

Food: Military Rations

TierItemValue (CR)Notes
DMRE Bag440Common in supply areas
DFood Tin595Found in crates and vehicles
DCanteen659Often appears with food tins
BEnuggets1832Best of the military rations

Military rations are low value individually, but stacking large quantities can yield reasonable profit.

Substance: Alcohol

TierItemValue (CR)Notes
DBrandy583Common filler
DGin447Low value
FScotch332Very low return
DWhisky512Typical trade good
DWine366Cheap and common
XPrized Alcohol1395Unique item, used in certain trade quests

Alcohol fills inventory quickly and rarely pays off, except for Prized Alcohol, which offers both credits and trade bonuses.

Medical Supplies

TierItemValue (CR)Notes
CSmall First Aid Kit233Basic healing
BStandard First Aid Kit777Reliable and common
AAdvanced First Aid Kit1552High-value medical item
XLarge First Aid KitRarely found, extremely valuable

Medical items are always worth keeping. I usually keep a large stockpile rather than selling them, since they are essential for longer runs.

Substance: Cigarettes

TierItemValue (CR)Notes
DCigs607Very common
CImport Cigs782Mid-value
CPremium Cigs697Good trade filler

Cigarettes are lightweight and profitable in bulk. An NPC named Lordoss trades credits and lore for specific cigarette brands. He changes his requests after each bargain.

Trade Goods: Tools

TierItemValue (CR)Notes
DTool Case645Very low value
CHigh Tech Tool Set752Surprisingly sells for less than basic
CAdvanced Tool Set1036Moderate value
CMech Repair Tools1397Often needed for crafting or quests
CCybernetic Tool Set1372Moderate value
CBasic Tool Set1187Common and steady
CJumper Cable1309Average
CGlue Gun1148Lightweight trade good

Tools are common and consistent loot. Cyborgs are the best source for advanced and cybernetic sets. Toolboxes are generally not worth carrying.

Trade Goods: Military Intelligence

TierItemValue (CR)Notes
BDossier1573Solid intel item
BRecorded Audio1909Good trade value
CTelemetry1440Low-tier intel
BSchematics1761Common, useful for quests
BHard Drive1708Regular drop
BInternal Circuitry1951Slightly higher value
BOfficer Laptop1705Common among officers
CSmuggled Organs1114Low value, sometimes quest-related

Intel items are valuable and compact. I always take them when space allows, as they provide reliable credits without heavy risk.

Trade Goods: Weapons (Destroyed)

Destroyed weapons vary greatly in value. Heavy weapons and grenade launchers are highly profitable, while most SMGs and rifles are not.

High-Value Destroyed Weapons

  • Destroyed Grenade Launcher: 20854 CR
  • Destroyed USAS-12: 12538 CR
  • Destroyed VEPR-12: 9127 CR
  • Destroyed AA12: 7933 CR
  • Disabled Weapons (any type): repairable, extremely valuable

Low-Value Destroyed Weapons

  • Destroyed RPK: 2712 CR
  • Destroyed P90: 1917 CR
  • Destroyed SCAR: 997 CR
  • Destroyed NTW-20: 889 CR

I prioritize grenade launchers, shotguns, and machine guns. Assault rifles are almost never worth the capacity.

Components and Enemy Loot

ItemValue (CR)SourceRiskNotes
Exo Equipment9301ExosHighVery high tier loot
Europan HK Components9276Hunter KillersHighGuaranteed drop, dangerous
Hind Nav Computer8827Helicopter wrecksHighRare, from Eurasian gunships
Merkava Equipment5929TanksMediumFound in wreck crates
Turret Debris4602TurretsLowDrops inconsistently
Armor Shard3974Turrets / MechsLowCommon salvage
Europan Drone Debris2797DronesLowFrequent drop
Eurasian Drone Debris2676DronesLowSame as above
Corpse Tank Control Panel1354Tank wrecksMediumLow-tier tech loot

Cyborg and drone components are valuable for both trade and quests. I often track drone fights to collect debris before despawn.

Regional and Situational Loot Opportunities

Scorched Enclave

  • Faction: Contested
  • Danger: Low
  • Notes: Frequent clashes between T-90s and Merkavas. Ideal for salvaging tank and mech debris.

Ashen Mesa

  • Faction: Mixed
  • Danger: Medium to High
  • Notes: Rich in wrecks, drones, and ground troops. Tactical Cameras help reduce risk.

Elephant Mausoleum

  • Faction: Europa
  • Danger: Medium to Extreme
  • Notes: Valuable EXO and tank components. Medical and intel supplies are common but heavily guarded.

Scrapyard Nexus

  • Faction: Euruska
  • Danger: High
  • Notes: Heavy cyborg presence. Excellent for component farming, but extremely dangerous without heavy firepower.
Scroll to Top