In this guide, I’ll show the exact strategy I used, including the optimal building order, unit setup, upgrade priorities, and resource management choices that helped me scale production to hundreds of millions per minute and unlock the key technologies needed for efficient DNA farming.
How to Get 20 DNA from Stages 16-19
If you’re trying to reach 20 DNA during stages 16–19 in FEED THE QUEEN, this is the exact setup I used. By following the building order, unit composition, upgrade priorities, and resource management outlined below, I was able to build a strong economy and eventually reach the required DNA target.
Method

I started by purchasing 30 Larvae, though you can buy more later if needed.
Building Order
Buildings Purchased from the Queen
I unlocked the following buildings in this order:
- The Foragers’ Burrow
- The Hauler’s Dormitory
- The Evolution Chamber
Buildings Purchased from the Evolution Chamber
After unlocking the Evolution Chamber, I purchased:
- The Farm
- The Thrower’s Den
- The Orchard
Unit Setup
I created the following units:
- 6 Throwers
- 10 Haulers
- 10 Foragers
Farm and Orchard Configuration
Farm Setup
I upgraded the Farm to the maximum level, excluding Brain upgrades.
After upgrading it, I set the Farm to produce:
- Hot Sauce
Orchard Setup
I also fully upgraded the Orchard, excluding Brain upgrades.
Then I set the Orchard to produce:
- Ice Berry
Royal Jelly Purchase
At this point, I purchased Royal Jelly from the Queen.
Additional Buildings
Evolution Chamber Unlocks
Next, I purchased:
- The Cuisine
- The Mushroom Laboratory
- The Fishery
Cuisine Setup
Inside The Cuisine, I purchased:
- Glace Flambee
I then set the Cuisine to produce this food.
Mushroom Laboratory Setup
I purchased all available mushrooms in the Mushroom Laboratory.
I specifically bought:
- Chanterelle
Then I created:
- 40 Mycologists
- 25 Lab Technicians
Unit Upgrades
Throwers
I upgraded Throwers to the maximum level, excluding Brain upgrades.
After upgrading them, I set them to:
- Largest
Haulers
I upgraded Haulers to the maximum level, excluding Brain upgrades.
Foragers
I upgraded Foragers to the maximum level and purchased:
- Jackpot!
I then configured them to gather:
- Limes
Afterward, I maxed out the new Forager upgrades, including:
- Rainbow Road
Mental Calculation
If I was still missing a Brain at this stage, I purchased:
- Mental Calculation
from the Evolution Chamber.
Saving for The Mine
At this point, my colony was generating a few hundred million resources per minute.
I simply let the game idle until I had enough resources to purchase:
- The Mine (1 Billion)
Mine Unlocks
After purchasing The Mine, I unlocked:
- Icicles
- Cave Mushrooms
- Nacre
Fishery Progression
Within the Fishery, I completed the following upgrades:
- Built a Boat
- Purchased a Ghost Ship
- Purchased Perliculture
- Purchased Nucleus
Brain Upgrade Priority
Any spare Brains were spent in this order:
- The Farm – Shiny
- The Fishery – The Fleet
Final Optimization
At this stage, the setup was essentially complete.
I spent additional Larvae on:
- Lab Technicians
- Haulers
My final setup included:
- 35 Lab Technicians total
- 12 Haulers total
I also purchased:
- Sous-Chef in The Cuisine
Reaching 500M+ Per Minute
Even if the displayed income does not immediately approach 500 million per minute, don’t worry. My income fluctuated significantly, usually ranging between roughly 200 million and 510 million per minute.
I simply left the game idle, and eventually it reached the 500M/min mark consistently.
Any extra Larvae earned afterward could be invested into additional Lab Technicians to further improve production.