Weed Supermarket Simulator Money Making Guide

Weed Supermarket Simulator Endgame & Money Making Guide

The endgame in Weed Supermarket Simulator is about covering every customer level while keeping production, shelves, employees, and prices working efficiently. From level 36 onward, a strong setup uses Street Seed for low-level customers, Cookie Seed for higher-level customers, and a Q420 Brain Melter strain for level 10 customers. With this system and a fully stocked selection of non-weed products, you can make around $30,000 per day from level 36 to 50.

Best Endgame Setup From Level 36+

The main goal of the endgame is to cover customer levels 1 through 10 without trying to make one weed strain work for everyone. The recommended setup uses three strains, with each one serving a different part of the customer range.

StrainQualityCustomer LevelsRole
Street SeedQ191-5Low-level economy strain
Cookie SeedQ1436-9High-level strain
Brain Melter SeedQ42010Level 10 customers

Street Seed should not be replaced when you reach the endgame. It remains useful because stronger strains are aimed at different customers rather than simply replacing everything that came before them.

Best Level 36 Street Seed Recipe

Your low-level setup continues to use the Street recipe unlocked at level 27:

Street Seed + Limonene Stage 2 + Pinene Stage 6

This produces Q19 and covers customer levels 1 through 5. Keep this strain stocked throughout the endgame so your lower-level customers still have an appropriate product.

Best Cookie Seed Recipe

At level 36, Cookie replaces Galaxy as your main higher-level strain.

Cookie Seed + Pinene Stage 6+5+4+3+2 + Eucalyptol Stage 4+3 + Limonene Stage 1 + Alchemic Concentration Stage 1

This produces Q143 and targets customer levels 6 through 9.

When a recipe uses a value such as Stage 6+5+4+3+2, it means each of those stages is included in the build.

Best Q420 Brain Melter Recipe

Brain Melter is the third strain added to the endgame setup and is specifically designed for level 10 customers.

Brain Melter Seed + Geraniol Stage 3+2+1 + Caryophyllene Stage 3+2+1 + Myrcene Stage 3+2+1 + Alchemic Concentration Stage 3

This produces Q420 and covers customer level 10.

Brain Melter should be added alongside Street and Cookie rather than replacing them. Together, the three strains cover the full customer range from level 1 to level 10.

How Quality Works in the Endgame

Quality determines which customer levels your weed can reach. Aromas then help control how customers are distributed toward the product.

The provided quality formula is:

(Seed + Aromas) × Percentage Booster

Percentage boosters are available at 10%, 20%, and 30%, and only one percentage booster can be used on each plant.

A quality value of 420 is used for level 10 customers. Around 400 quality can also reach level 10 while attracting some level 9 customers.

Quality vs. Aromas

The easiest way to understand the system is that quality determines the target group, while aromas influence the distribution.

  • Quality: Determines which customer levels the weed can reach.
  • High-level aromas: Help attract more higher-level customers.
  • Low-level aromas: Help attract more lower-level customers.
  • Percentage boosters: Increase the final quality value.

Time upgrades are generally less useful because they occupy slots that could be used for quality or customer targeting. Instead of using valuable slots to reduce growing time, another option is to build more plants.

How to Make More Money in the Endgame

The endgame money strategy is not based on weed alone. The recommended approach combines good weed coverage, joints, correct pricing, automation, and a fully stocked selection of other store products.

  • Keep strains available for low, mid, and high-level customers.
  • Produce both grass and joints instead of focusing on only one.
  • Keep prices inside the green range.
  • Use employees to automate storage, shelf restocking, and cleanup.
  • Keep non-weed products fully stocked.

Using the Street, Cookie, and Brain Melter system while keeping your non-weed items fully stocked can produce around $30,000 per day between levels 36 and 50.

Grass vs. Joints for Profit

Joints are an important part of the late-game economy. The recommended production strategy is roughly a 50/50 mix between grass and joints.

ProductWeed Required
1 Grass Pack10 Weed
1 Joint Pack10 Weed
1 Grass Box60 Weed
1 Joint Box240 Weed

Joints have around 50% more value than grass. At 420 quality, grass can sell for around $460, while joints can reach around $650.

Because both product types are useful, keeping a balanced supply gives you more options instead of relying completely on loose weed.

Best Pricing Strategy

The provided pricing formula is:

Price = 20 + (Quality × Value)

The most important practical rule is to keep your prices inside the green range. If you set a product too high, customers may stop buying it. If you set it too low, you lose potential profit from every sale.

Higher quality products can support higher prices, so improving quality and then pricing correctly is a major part of increasing endgame revenue.

Automate Your Store

Automation becomes especially useful when you have several product types and weed strains to manage. Each employee has a separate job, so a fully automated store needs workers covering the main tasks.

EmployeeJob
Warehouse WorkerMoves products into storage.
RestockerRefills assigned shelves using products from storage.
CleanerRemoves empty boxes.

Remember that shelves need to be assigned to a product by pressing E and selecting the correct item. The product also needs to be available in storage, otherwise the restocker cannot refill the shelf.

Restockers leave boxes behind, which is why the cleaner is also important when your store is running automatically.

Keep the Full Store Stocked

Weed may be the main focus, but the store also includes joints, shishas, vapes, snacks, and drinks. Keeping these products stocked is part of the endgame money strategy.

  • Grass
  • Joints
  • Shishas
  • Vapes
  • Snacks
  • Drinks

The approximately $30,000-per-day result from the level 36-50 setup assumes that your non-weed products are also fully stocked.

How to Attract Customers

Customers range from level 1 to level 10, and your weed setup should cover the entire range by the endgame. You can also actively attract customers with joints.

Light a joint with R and use it on a customer. Each joint can attract one customer.

Endgame Strategy for Level 36-50

A simple endgame strategy is to keep Street Seed for customer levels 1-5, use Cookie for levels 6-9, and add Q420 Brain Melter for level 10. Keep both grass and joints in production, maintain your other store products, and automate storage and restocking with employees.

  • Street: Keep it for your lower-level economy customers.
  • Cookie: Use it as your main level 6-9 strain.
  • Brain Melter: Use the Q420 recipe for level 10 customers.
  • Grass and joints: Use roughly a 50/50 production mix.
  • Pricing: Keep products inside the green range.
  • Employees: Automate warehouse work, restocking, and cleanup.
  • Other products: Keep shishas, vapes, snacks, drinks, and other available stock filled.

Final Endgame Tips

The endgame is less about constantly replacing strains and more about giving each strain a specific purpose. Street handles the low end, Cookie covers most higher-level customers, and Brain Melter completes the setup with Q420 quality for level 10.

From there, focus on keeping products stocked, using employees, maintaining profitable prices, producing joints alongside grass, and continuing your missions as you work toward 100% completion. With the full level 36+ setup running efficiently, the goal is a store that covers every customer level while generating strong daily profit.

Scroll to Top