weed shop simulator beginners guide

Weed Supermarket Simulator Beginner Guide: Employees, Production & Profit

Getting started in Weed Supermarket Simulator is mostly about building profit without spending too much too early. Once you understand employees, storage, weed production, pricing, and basic automation, running the store becomes much easier. In this beginner guide, I explain the main systems you should focus on from the early game through the point where your store starts running more efficiently.

Weed Supermarket Simulator Guides

How to Start in Weed Supermarket Simulator

During the early game, I focus on three things: making profit, avoiding unnecessary purchases, and learning how the main store systems work before expanding too quickly.

  • Build up your money before making large purchases.
  • Do not try to unlock or buy everything at once.
  • Learn how storage, shelves, employees, weed quality, and customer levels work.

A slow and organized start is usually better than spending all of your money as soon as new options become available.

Employees and What They Do

Employees are specialized in Weed Supermarket Simulator. Each worker has a specific job, so one employee cannot handle every part of the store.

EmployeeJob
Warehouse WorkerBrings products into the storage area.
RestockerTakes products from storage and refills assigned shelves.
CleanerRemoves empty boxes left around the store.

For proper automation, all three employee types are useful because their jobs depend on each other. The warehouse worker handles incoming stock, the restocker keeps shelves supplied, and the cleaner removes the empty boxes that are left behind.

Why Is My Restocker Not Working?

If your restocker is not filling shelves, first check the shelf assignment. Shelves need to be marked for a specific product by pressing E and selecting the product you want stored there.

The selected product also needs to be available in storage. If the item is not in your warehouse, it cannot be selected or delivered to the shelf.

Restockers also leave empty boxes behind after working. This is why the cleaner becomes important once you start relying more heavily on employees.

Weed Growing and Automation

Around level 10, weed production starts making the game easier to manage. The basic process is simple: buy weed, upgrade it in the laboratory, grow it, wait for the plant to finish, and then harvest it.

  1. Buy the weed or seeds you want to use.
  2. Upgrade the weed in the laboratory.
  3. Plant and grow it.
  4. Wait for the growing process to finish.
  5. Harvest the finished weed.

Once employees and production are working together, much more of the store can run automatically.

Weed Production Box Bug

There is an issue with weed production where boxes may only be collected during the second production process. Normal purchased products do not appear to have the same problem.

Grass and Joint Production

Understanding how much weed goes into each product makes it easier to plan production and keep enough stock available.

ProductWeed Required
1 Grass Pack10 Weed
1 Joint Pack10 Weed
1 Grass Box60 Weed
1 Joint Box240 Weed

A useful approach is to keep roughly a 50/50 mix between grass and joints instead of putting all of your production into only one of them.

Weed Quality and Upgrade Slots

Different weed strains have different numbers of upgrade slots, harvest yields, and growing times. Early weed may have only one upgrade slot and produce around 20 weed, while stronger late-game strains can have far more slots and produce up to around 40 weed.

More upgrade slots give you more room to improve the strain with aromas and other upgrades. During the early game, I focus mainly on raising quality. As more options become available, aromas become more important for controlling which customer levels are attracted to the product.

How Weed Quality Works

Quality is one of the most important parts of weed production because it affects which customer levels are interested in the product. Higher quality allows you to reach higher-level customers.

The provided quality formula is:

(Seed + Aromas) × Percentage Booster

Percentage boosters are available at 10%, 20%, and 30%, and only one percentage booster can be used on a plant.

A quality value of 420 is used for level 10 customers, while around 400 quality can reach level 10 and some level 9 customers.

Aromas and Customer Targeting

Quality and aromas do different jobs. Quality determines the main customer level you can reach, while aromas influence how customers are distributed toward the product.

  • Quality aromas: Increase the quality of the weed.
  • Percentage boosters: Increase the final value by 10%, 20%, or 30%.
  • High-level customer aromas: Help target higher-level customers.
  • Low-level customer aromas: Help target lower-level customers.
  • Time upgrades: Affect growing time.

Time upgrades are generally less useful because they occupy upgrade slots that could instead be used for quality or customer targeting. Another approach is simply to grow more plants rather than spending valuable slots on reducing grow time.

How Pricing Works

Pricing is another important part of building profit. The provided pricing formula is based on the product’s quality and value:

Price = 20 + (Quality × Value)

For example, 420-quality grass can reach around $460, while joints can be worth roughly 50% more and reach around $650.

When setting prices, keep them inside the green range. Pricing too high can stop customers from buying, while pricing too low reduces the profit you make from each sale.

How Customers Work

Customers range from level 1 to level 10. Weed quality helps determine which customer levels can buy or are attracted to the product, while aromas help adjust the customer distribution.

You can also actively attract a customer by lighting a joint with R and using it on a customer. One joint can be used to attract one customer.

Other Products You Can Sell

Your supermarket is not limited to loose weed. The available product range also includes several other items that can help keep the store stocked and generate additional sales.

  • Joints
  • Shishas
  • Vapes
  • Snacks
  • Drinks

Beginner Tips to Progress Faster

  • Focus on profit before making unnecessary purchases.
  • Use employees to automate storage, restocking, and cleanup.
  • Make sure every shelf is assigned to the correct product.
  • Keep the products your restockers need available in storage.
  • Focus on weed quality during the early game.
  • Start using aromas more heavily as you move into the mid game.
  • Keep prices inside the green range instead of maximizing them blindly.
  • Use a mix of grass and joints instead of relying completely on one product.
  • Follow missions as you progress toward 100% completion.

What to Focus on Next

The early game is mainly about building profit and getting your store systems working correctly. Once you reach the mid game, weed aromas and better strain builds become more important. Later, the goal changes toward covering every customer level, using stronger strains and boosters, producing more joints, and running as much of the store automatically as possible.

After you understand these basics, the next step is learning which weed recipes and strains to use at different player levels. The right progression lets you cover low-level and high-level customers without constantly replacing every strain in your store.

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