This IDLE DIRECTIVE items guide covers the generators, batteries, refineries, storage equipment, utility items, upgrade materials, amplifier items, consumables, and trade items listed in the current in-game data. I explain what each documented item does, where I find or buy it, and which materials I use when upgrading it.
All Items Guide: Generators, Batteries, Refineries, Storage
I collected the values in this guide directly in-game. I have not checked the game’s code to confirm them, so some values may contain mistakes. This guide is still a work in progress.
Table of Contents
Generators
I recorded all generator output values at 100% energy efficiency. I check my current energy efficiency in the Status tab.
Pulser

- Output: I generate 0.2 Energy per click.
- Where I find it: Scavenge (5.87%).
- Upgrade materials: I use Metal.
- Automation: I can automate it with one or more Repeaters.
- Amplification: I can use one or more Energy Amplifiers.
Energy Cells

- Output: I generate 0.05 Energy every second.
- Where I find it: Scavenge (5.87%).
- Upgrade materials: I use Metal and Energy.
- Amplification: I can use one or more Concentrators and one or more Energy Amplifiers.
- Crafting: I can craft this item.
Spinner

- Output: At maximum speed, I generate 0.5 Energy per second.
- Where I find it: Scavenge (2.20%).
- Upgrade materials: I use Metal, Energy, and a Magnet every five levels.
- Automation: I can automate it with Repeaters, although I need several for maximum efficiency.
- Amplification: I can use one or more Energy Amplifiers.
Bio Generator (I)
To keep a Bio Generator running, I feed Biomass directly into it with a Biocell or Refilling Biocell.

- Output: I generate 1.5 Energy per second.
- Consumption: I consume 0.05 Biomass per second.
- Where I find it: Scavenge (1.47%), Wreckage (10% as a Biomass Item), Carcass (8.57% as a Biomass Item), and Battlefield (4% as a Biomass Item).
- Where I buy it: Habitat.
- Upgrade materials: I use Metal and a Magnet every five levels.
- Amplification: I can use one or more Energy Amplifiers.
Bio Generator (II)
To keep a Bio Generator running, I feed Biomass directly into it with a Biocell or Refilling Biocell.

- Output: I generate 5 Energy per second.
- Consumption: I consume 0.1 Biomass per second.
- Where I find it: Wreckage (1% as a Biomass Item), Carcass (0.86% as a Biomass Item), and Battlefield (0.8% as a Biomass Item).
- Where I buy it: Habitat.
- Upgrade materials: I use Metal, Energy, a Magnet every five levels, and Machinery every five levels.
- Amplification: I can use one or more Energy Amplifiers.
Unique Trader Item Spoiler
Bio Core
To keep the Bio Core running, I feed Biomass directly into it with a Biocell or Refilling Biocell.

- Output: I generate 1.5 Energy and 2 Metal per second.
- Consumption: I consume 0.05 Biomass per second.
- Where I buy it: Reservoir.
- Upgrade materials: I use Metal and a Magnet every five levels.
- Amplification: I can use an Energy Amplifier.
Batteries
Battery 1×1

- Capacity: I increase my Energy capacity by 20.
- Where I find it: Scavenge (5.87%).
- Upgrade materials: I use Metal.
- Amplification: I can use one or more Battery Amplifiers.
Battery 1×2

- Capacity: I increase my Energy capacity by 250.
- Where I find it: Scavenge (1.47%) and Ruins (4.59% as a Metal Item).
- Upgrade materials: I use Metal and a Capacitor every five levels.
- Amplification: I can use a Battery Amplifier.
- Crafting: I can craft this item.
Battery 1×3

- Capacity: I increase my Energy capacity by 2,000.
- Where I find it: Ruins (3.06% as a Metal Item) and Wreckage (3.64% as a Metal Item).
- Where I buy it: Outpost.
- Upgrade materials: I use Metal and a Capacitor every five levels.
- Amplification: I can use one or more Battery Amplifiers.
- Crafting: I can craft this item.
Battery 2×2

- Capacity: I increase my Energy capacity by 3,000.
- Where I find it: Ruins (3.06% as a Metal Item) and Wreckage (3.64% as a Metal Item).
- Where I buy it: Outpost.
- Upgrade materials: I use Metal and a Capacitor every five levels.
- Amplification: I can use a Battery Amplifier.
- Crafting: I can craft this item.
Battery 3×2

- Capacity: I increase my Energy capacity by 10,000.
- Where I find it: Wreckage (0.18% as a Metal Item).
- Where I buy it: Outpost.
- Upgrade materials: I use Metal, a Capacitor every five levels, and a Magnet every five levels.
- Amplification: I can use one or more Battery Amplifiers.
- Crafting: I can craft this item.
Unique Trader Item Spoiler
Battery 4×2

- Capacity: I increase my Energy capacity by 50,000.
- Where I buy it: Outpost.
- Upgrade materials: I use Metal, a Capacitor every five levels, and a Magnet every five levels.
- Amplification: I can use one or more Battery Amplifiers.
Refineries
I use raw materials in the form of CARCASSES and SCRAP in Decomposers and Furnaces, converting them into Biomass and Metal. A CARCASS raw material should not be confused with the Carcass POI.

I store CARCASSES in Carcass Containers and SCRAP in Scrap Boxes.
Furnace (I)

- Processing: I convert SCRAP into 50 Metal every 60 seconds.
- Energy use: I use 3 Energy per second for every processed item.
- Where I find it: Scavenge (1.47%), Ruins (1.22% as a Metal Item), and Wreckage (3.64% as a Metal Item).
- Where I buy it: Outpost.
- Upgrade materials: I use Metal, Energy, a Magnet every five levels, and Machinery every five levels.
Furnace (II)

- Processing: I convert SCRAP into 60 Metal every 60 seconds.
- Energy use: I use 6 Energy per second for every processed item.
- Where I find it: Wreckage (1.45% as a Metal Item), Crater (Bio) (3.33% as a Metal Item), and Ruins (0.12% as a Metal Item).
- Where I buy it: Outpost.
- Upgrade materials: I use Metal, Energy, a Magnet every five levels, and Machinery every five levels.
Fuser

- Processing: I convert 100 Metal into 1 Rare Metal every 30 seconds.
- Energy use: I use 10 Energy per second for every processed item.
- Where I find it: Scavenge (0.15%).
- Where I buy it: Outpost and Enclave.
- Upgrade materials: I use Metal and Energy.
Decomposer (I)

- Processing: I convert a CARCASS into 10 Biomass every 30 seconds.
- Energy use: I use 0.5 Energy per second for every processed item.
- Where I find it: Scavenge (1.47%), Ruins (2.13% as a Biomass Item), Carcass (8.57% as a Biomass Item), and Battlefield (4% as a Biomass Item).
- Where I buy it: Reservoir.
- Upgrade materials: I use Metal, Energy, a Supplement every five levels, and Machinery every five levels.
Decomposer (II)

- Processing: I convert a CARCASS into 12 Biomass every 10 seconds.
- Energy use: I use 1 Energy per second for every processed item.
- Where I find it: Carcass (1.71% as a Biomass Item), Crater (Bio) (1.67% as a Biomass Item), and Battlefield (0.4% as a Biomass Item).
- Where I buy it: Reservoir.
- Upgrade materials: I use Metal, Energy, a Supplement every five levels, and Machinery every five levels.
Storage Items [WIP]
Materials Case

- Storage: I store up to 25 Upgrade Materials.
- Restriction: I can store only one material type at a time.
- Where I find it: Scavenge (0.73%), Ruins, and Pile.
Spatial Materials Case

- Storage: I initially store up to 20 Upgrade Materials, and I can upgrade the capacity.
- Restriction: I can store only one material type at a time.
- Where I buy it: Enclave.
- Upgrade materials: I use Rare Metal and a Quantum Matrix every five levels.
- Crafting: I can craft this item.
Scrap Box (I)

- Storage: I store up to 100 SCRAP.
- Where I find it: Scavenge (0.44%), Ruins, Wreckage, and Pile.
Scrap Box (II)

- Storage: I store up to 1,000 SCRAP.
- Where I find it: Wreckage and Pile.
- Where I buy it: Habitat.
Spatial Scrap Box

- Storage: I initially store up to 50 SCRAP, and I can upgrade the capacity.
- Upgrade materials: I use Rare Metal and a Quantum Matrix every five levels.
- Crafting: I can only obtain this item by crafting it.
Carcass Container (I)

- Storage: I store up to 100 CARCASSES.
- Where I find it: Scavenge (0.44%), Ruins, Wreckage, and Pile.
- Where I buy it: Reservoir.
Carcass Container (II)

- Storage: I store up to 1,000 CARCASSES.
- Where I find it: Carcass and Pile.
- Where I buy it: Habitat.
Biotank (2×3)

Biotank (2×4)

Biotank (3×3)

Spatial Biotank

Wire Box

Utility Items [WIP]
The current utility item list includes:
- Wire
- Collector (I)
- Collector (II)
- Repeater (4s)
- Repeater (2s)
- Grabber
- Smart Grabber
- Disposable Biocell
- Biocell
- Refilling Biocell
- Harvester
- Salvager
- Resource Scanner
- Sensor
- Cultivator
- Scrap Scavenger
- Upgrader
Upgrade Materials
I can store every Upgrade Material in a Materials Case or Spatial Materials Case.
Machinery

- Where I find it: Scavenge (2.2%), Wreckage (7.27% as a Metal Item), and Battlefield (8% as a Metal Item).
- Where I buy it: Outpost.
- Crafting: I can craft this material.
Capacitor

- Where I find it: Scavenge (1.17%), Wreckage (3.64% as a Metal Item), and Battlefield (3% as a Metal Item).
- Where I buy it: Habitat and Enclave.
- Crafting: I can craft this material.
Magnet

- Where I find it: Scavenge (2.2%), Wreckage (7.27% as a Metal Item), and Battlefield (3% as a Metal Item).
- Where I buy it: Outpost.
- Crafting: I can craft this material.
Processor

- Where I find it: Scavenge (0.44%), Wreckage (3.64% as a Metal Item), Battlefield (2% as a Metal Item), and Lab (2.56% as a Metal Item; 2.29% as a Biomass Item).
- Where I buy it: Enclave.
- Crafting: I can craft this material.
Supplement

- Where I find it: Scavenge (0.29%), Carcass (5.71% as a Biomass Item), and Battlefield (2% as a Biomass Item).
- Where I buy it: Reservoir.
- Crafting: I can craft this material.
Amplifier

- Where I find it: Crater (Bio) (0.33% as a Metal Item; 0.42% as a Biomass Item) and Lab (1.71% 0.33% as a Metal Item; 1.14% as a Biomass Item).
- Where I buy it: Reservoir.
- Crafting: I can craft this material.
Quantum Matrix

- Where I buy it: Enclave.
- Crafting: I can craft this material.
Amplifier Items
I use Amplifier items to multiply the output or capacity of matching generators, batteries, Harvesters, and Salvagers. These are extremely powerful items, and I strongly recommend using several Amplifiers on the same compatible item.
I do not confuse these Amplifier items with the Amplifier Upgrade Material.
Concentrator

- Effect: I increase the Energy generation of connected neighboring Energy Cells by 20%.
- Where I find it: Ruins (0.06% as a Metal Item).
- Where I buy it: Outpost.
- Upgrade materials: I use Metal, Energy, and an Amplifier every five levels.
- Crafting: I can craft this item.
Battery Amplifier

- Effect: I increase the capacity of connected neighboring Batteries by 5%.
- Where I find it: Battlefield (0.4% as a Metal Item).
- Where I buy it: Enclave.
- Upgrade materials: I use Rare Metal, an Amplifier every five levels, and a Capacitor every five levels.
- Crafting: I can craft this item.
Energy Amplifier

- Effect: I increase the Energy generation of connected neighboring Energy producers by 5%.
- Where I find it: Battlefield (0.2% as a Biomass Item).
- Where I buy it: Habitat.
- Upgrade materials: I use Rare Metal, an Amplifier every five levels, and a Magnet every five levels.
- Crafting: I can craft this item.
Power Amplifier

- Effect: I increase the power output of connected neighboring Harvesters and Salvagers by 25%.
- Where I find it: Battlefield (0.4% as a Metal Item; 0.2% as a Biomass Item) and Crater (Bio) (0.67% as a Metal Item; 0.83% as a Biomass Item).
- Where I buy it: Reservoir.
- Upgrade materials: I use Rare Metal, an Amplifier every five levels, and a Supplement every five levels.
- Crafting: I can craft this item.
Amplifier Item Usage Examples
Here are the Amplifier setups I use as examples.
Four Concentrators with an Energy Cell

Four Battery Amplifiers with a Battery 4×2

Two Energy Amplifiers with a Bio Generator II

Two Power Amplifiers with a Harvester and two Salvagers

With these setups, I have the power of the sun in my hands.
Consumables

When I use the same consumable while its effect is active, the effect timer resets. I can run every consumable type in parallel, including different types of Overchargers.
The consumables in the image are shown from left to right in the same order listed below.
Overcharger (I)
- Use effect: I temporarily increase Energy efficiency by 20% for 80 seconds.
- Where I find it: Scavenge (1.03%).
Overcharger (II)
- Use effect: I temporarily increase Energy efficiency by 40% for 80 seconds.
- Where I find it: Scavenge (0.59%).
Overcharger (III)
- Use effect: I temporarily increase Energy efficiency by 80% for 80 seconds.
- Where I find it: Scavenge (0.15%).
Collect Booster
- Use effect: I temporarily triple manual collect power for 20 seconds.
- Where I find it: Scavenge (0.59%).
Recycler Overclocker
- Use effect: I temporarily triple recycler speed for 60 seconds.
- Where I find it: Scavenge (0.44%).
Transponder

- Use: I use it to mark locations during certain tasks.
- How I get it: Tasks give it to me automatically when required.
- Where I buy it: Every trader.
Lab Spoiler
Lab Access Token

- Use effect: I use it to access a Lab POI.
- Where I buy it: Habitat and Enclave.
Task Master

- Use effect: I gain 1 Augment Point per hour for each Task Master I deploy at any Trader.
Trade Items [WIP]
The current trade item list includes:
- Memory Drives
- Rations
- Organic Package (Embryo)
- Organic Package (Gel0)
- Inorganic Package (Devices)
- Inorganic Package (Parts)
