Information on key locations in Mirthwood, how to fish, and game mechanics!
Location of Keys, Fishing in Mirthwood
Collection of observations and information about the Mirthwood.
Game Interface
While most of the user interface is fairly straightforward what took me a bit to figure out is that when you want to see details of an NPC you need to get close to them and then check in the bottom left of the screen for a square icon to appear with their name on it (to the immediate right of where the Health, Stamina, Hunger meters are).
Click that icon and a detail page will appear with further information about the current status of the NPC.
Key Locations
There are a handful of locations at the start of the game that are worth noting in order to get a running start at some basic gameplay features.
The first major one is the location of the cart with the copper tools needed for the player to begin working on their homestead:
This location is east of the player’s homestead location almost halfway to a nearby farm area.
The second major location is where the NPC is that the player can use to expand their inventory slots by type via using “Fabled Feathers”:
Gameplay Mechanics
In heavily wooded areas there are some relatively thin trees that have fallen on the ground horizontally that the player can step/hop across but enemies cannot. The player can use these to quickly escape the enemy and force them to “go around”. In melee this can give the player an opportunity to reposition and when engaging as ranged, allow the player extra shots without having to kite as much.
At the start of the game, only really small and thin trees can be cut by the player (in most locations). However, specifically while in the player’s homestead, there are larger trees that can simply be “moved” or “refunded” while in the “build” menu. The player can use this to adjust some of the visual clutter that trees in the foreground can cause by simply relocating them to less traveled areas of the homestead or by using the “refund” option to put the tree in the player’s inventory for placement later on or added to storage. These trees can also be sold at a vendor for 75-150 gold depending on its size.
While the player is able to “charge” ranged attacks by holding down the attack button, the additional damage and range is relatively minimal when compared to the overall damage and attack speed for non-charged quick shots. For example, a charged shot (for full range) from the crude bow may do 3-4 damage while a non-charged shot is 2-3. Charged shots are likely intended more for hunting wild game than skirmishing with other aggressive enemies with much higher health.
When acquiring blueprints/diagrams make sure that you go into your radial menu or inventory and “use” them, otherwise they are simply an item in your inventory.
Crafting stations can craft from storage containers as long as those containers are within range.
Unlike a lot of games in this genre, when you are upgrading your tools it requires a “kit” of the appropriate metal tier in addition to the other typical metal/wood components. So for example, to go from a “Copper Pickaxe” to an “Iron Pickaxe” it requires iron bars and the iron toolkit. You can acquire the kits from the blacksmith once you have unlocked his shop (after finding his hammer). Keep in mind that these kits are fairly expensive, so you might end up having to make a conscious decision about investing in your tool vs. investing in seeds for your farm.
The ability to manually save the game is quite convenient. However, please note that you can’t save like this from the menu during the Prologue at the beginning of the game or if you are inside a cave. So if you find yourself spending a half hour clearing to the end of a cave about to fight the boss, might want to run out and save.
This one is going to sound pretty obvious, but don’t forget to check the “tabs” and scroll down when you’re in the various UIs in crafting stations (especially the cooking pot, workbench and anvil) or for vendor menus. You might find there’s more available to browse or craft that you realize at first.
Fishing
That’s right folks, contrary to what the roadmap seems to indicate right now, fishing is currently in the game! Can buy a “Pokey Fishing Rod” from the farm vendor east of your homestead.
Doesn’t require bait to use!
Stage 1 – Locate a body of water with fishing nodes
Stage 2 – Equip the fishing pole and cast a line
Stage 3 – Move the golden arrow and keep it inside the light green shaded area (to fill the circle with the purple shaded area)
Stage 4 – Occasionally a thick bordered circle appear and slowly start closing in toward the center. Press the appropriate button while this closing circle has a green border to fill the purple shaded area by a small amount.
Once the purple shaded area has filled the circle, the line is automatically pulled in and whatever you caught goes into your inventory (or on the ground if your inventory is full). You can get approximately 4 casts per fishing node.
The size of the light green area as well as the speed at which it moves (and also direction changes) appear to be based on the difficulty of the fish you have hooked.
You can eat the fish raw if needed, but it provides better stat boosts if cooked (provided you have the recipe).
You can reach the author’s profile from the link. This guide was created by Tenoshii.