Here’s how to get the achievements in Follow the Meaning and the walkthrough guide you need to progress in the game!
Follow the meaning Wiki
Here are the walkthrough and achievements for Follow the meaning!
Walkthrough
- Island Start
Wake up on the island and interact with the mailbox. After reading the letter, open the lighthouse door and collect the oars. Use them on the boat. - Arrival in Town
Upon arrival, take the bone near the campfire. Approach the house by the pier and give the bone to the dog. Collect the drawing and take the axe from the house. - Using the Axe
- Use the axe to chop down the tree near the fountain.
- Search the trash can by the lamp post to find a club ticket.
- Pick up a signboard from the playground.
- Cat Quest and Club Entry
- Visit the cat house in the right part of the area to accept a quest (details about finding all the cats are in a later section).
- Use the club ticket to enter the club.
- Place the signboard over the hole in the floor and turn on the lights using the lever to the right of your character.
- Walk past the security guard.
- Inside the Club
- Talk to the bartender and assemble the drawing using the bottles.
- Take the bottle and offer it to a patron. When they fall asleep, take the coin from the table.
- Exit to the hallway and use the coin to pay for access to the bathroom.
- In the bathroom, search the trash can for a screwdriver. Use the screwdriver on the ventilation shaft above.
- Collect the faucet and use it on the sink. Turn on the water to retrieve worms from the sink.
- Outside the Club
- Give the worms to the fisherman in exchange for a pass.
- Use the pass on the wall to the right. When the ID doesn’t work, an assistant appears from the bushes. Click on her to receive a key.
- Return to the club and use the key on the door next to the bathroom. Exit to the roof and pull the rope.
- Secret Door and Puzzle
- Enter the newly opened door in the club hall.
- Take the hat from the chair left of the bar and give it to the bald man on the couch.
- Examine the painting left of the bar and replicate the image on the box below. Input the code from bottom to top to unlock it and retrieve a wrench.
- Outside Puzzle
- Use the wrench on the electrical box near the multi-story building.
- The lighting sequence matches the pattern shown on the submarine near the pier.
- Replicate the pattern to board the submarine.
- Submarine Maze
- Pay attention to the blinking lights in the lower section of the submarine. Alternatively, follow the route provided below the guide.
- Take the rusty device and extract its battery.
- Collect the key hanging on the wall near the workbench.
- Submarine Boiler Room
- Look at the boiler to the right of the entrance. Place the battery into the socket on the rim and insert the key into the slot.
- Retrieve the “hole” item and use it on the pipe entrance to the right.
- Further Exploration
- Flip the switch on the wall in the next compartment.
- Enter the room and take the hat from a young man. Retrieve the token from his head.
- Go back to the main room and insert the token into the central mechanism.
- Enter the pipe to the right and input the code illuminated by the mechanism. Two other symbols can be found in the room.
- Final Segment
- In the tunnel, a grumpy old lady blocks your way. Enter a side room where a man requests a bottle from a dead end.
- Retrieve the bottle, return it to the man, and observe his unfortunate fall from a window. Use the scheme from the window for brewing a potion.
- Collect the potion and use it to deal with the old lady.
- Solve the panel puzzle by selecting the correct shapes for the tunnel parts.
- Hospital Area
- At the hospital, interact with documents, folders, and the left wall. Follow the instructions to proceed further.
- Use the token to open doors and navigate the maze.
- Solve the puzzles in the hospital and unlock the path to the laboratory.
Achievements
The game has two endings, and each grants a separate achievement. You’ll need to play the game twice to achieve 100% completion. Below are all achievements listed in chronological order and by location.
Endings
- The Cloud
- Complete the game with the ending described in the first part of the guide.
First City Location (Day)
- Gizmo
- Found on the roof in the lower part of the location after visiting the cat lady.
- Gone Fishing
- Look at the upper-left corner of the screen. Once you see a fisherman on a boat, click on him.
- Stinky Job!
- In the nightclub bathroom, flush the toilet several times.
First City Location (Night)
- Peanut
- The cat is partying in the nightclub, open at night.
- Greeting Gone Wrong?
- Click on the person sticking out of a window on the street.
- Shadow
- Click on the shadow under the streetlight at the pier.
Submarine
- Biscuit
- At night, visit the submarine. In the second compartment, look at the upper-left corner of the screen. The cat will slowly swim past you.
Tunnel
- Muffin
- After the submarine, enter the tunnel. In the room with potions, click on the mouse under the table. A cat will pop out—catch it!
Hospital Location
- Tigger
- The cat is hiding in the bushes near the boiler rooms.
- Whiskers
- After visiting the house, look near the telephone booth next to the bald tree. A cat will be sitting there—click on it.
- Luna
- When aliens abduct you from the computer, click on the meteors. A cat will be hiding behind one of them.
- Mind in the Maze
- In the hospital’s corridor maze, find the dead-end on the left (check the map). Click on the painting on the wall and peel back its corner.
Final Scene
- A New Beginning
- In the hospital’s final scene, when prompted to choose an app to launch, open “transfer.exe”, but cancel the installation. A warning sign will appear on the app’s icon, and the system will ask if you want to delete the program or relaunch it. Select “delete.”
Completion
- Reunited
- You’ve collected all the cats! Hooray!