Amanda the Adventurer 3 Walkthrough

In this guide to Amanda the Adventurer 3, we’ve covered every story chapter, hidden secret, puzzle solution, and all the achievements in the game. Follow the walkthrough guide instructions to complete the game efficiently and avoid restarts due to locked progression.

Amanda the Adventurer 3 Walkthrough Guide

Amanda the Adventurer 3 continues the psychological horror and mystery of the series, blending puzzle-based storytelling with interactive VHS sequences. This walkthrough details each chapter and tape interaction, including puzzle codes, unique dialogue choices, and the requirements for every achievement.

Achievements: Achievements in Amanda the Adventurer 3 are divided into Progression, Missable, and Hidden categories. Certain achievements can only be unlocked in a single continuous playthrough, as New Game must be used to reset some conditions. “Chapter Select” does not reset flags for missable achievements.

Main Story and Progression

AchievementDescriptionUnlock Method
Popsci-Clown

Popsci-Clown
Unlock the fridge using Blabbo’s code after the Candy Shop tape.Enter the correct sequence after completing the Candy Shop puzzle.
Tying Loose Ends

Tying Loose Ends
Complete the Amusement Park tape and play it in the Control Room.Match Amanda’s storyboard preferences and connect them on the bulletin board, then play the completed tape.
A Balanced Diet

A Balanced Diet
Complete the Healthy Food Helps Us Grow tape.Pause during specific frames to create correct smoothies for the toy rats.
A Foggy Memory

A Foggy Memory
Bring the A Day at the Beach tape to the Control Room.Retrieve the tape items (smoothie, sunglasses, crab) and play the completed version.
A Close One… At a Cost?

A Close One... At a Cost?
Finish the Scavenger Hunt tape in the Pod Room.Solve the lever puzzles using Chicken Scratch’s clues.
7 Years of Bad Luck

7 Years of Bad Luck
Finish the When I Grow Up tape.Complete the career puzzle and unlock the next area.
Tea Party!

Tea Party
Finish the Let’s Have a Party tape.Solve the tea party puzzle sequence to continue the story.
CUT!

CUT
Finish the game having found every lore and secret tape.Collect all four secret tapes in a single playthrough.
End of an Adventure

End of an Adventure
Beat the game without collecting all secret tapes.Complete the story with fewer than four hidden tapes.

Optional and Missable Achievements

AchievementDescriptionUnlock Method
Don’t Sweat It

Don't Sweat It
Complete the game without ever dialing 91111 on Blabbo the Clown.Avoid using the number during all playthrough. If done accidentally, restart via New Game.
Receptionist

Receptionist
Listen to all recorded audio logs in the game.Audio logs are accessed through Blabbo; each code reveals a log. The first is from the “Phone Tap” achievement.
Dead Weight

Dead Weight
Blend the goldfish from the kitchen aquarium.Pick up the fish, place it in the blender, and activate it.
Monster Mash

Monster Mash
Fail both the Scavenger Hunt in the Pod Room and the Tea Party in the Basement chapter.Pull wrong levers three times in both sequences.
Last Meal

Last Meal
Feed the correct food items to each pod according to their numbered list.Reference the bulletin board and fridge contents to match items correctly.

Hidden Achievements

AchievementDescriptionUnlock Method
Phone Tap

Phone Tap
Obtain the Red Tape by decoding Blabbo’s message.Enter 75820 into Blabbo, listen to the log for code 4307, and open the conference room box.
M-A-R-C-U-S

M-A-R-C-U-S
Discover the hidden ID badge in the Chapel.Use the badge’s name during the When I Grow Up tape dialogue prompt.
Optometrist

Optometrist
Solve the Chapel’s candle and statue puzzle.Place the correct candles in each statue after completing the When I Grow Up tape.
Last Meal

Last Meal
Feed the pods with the correct food and follow the resulting note.Complete the food-matching task in the pod chamber.

Puzzles Walkthrough

  1. Collect the Access Card from the conference table.
  2. Use it on the card-locked door to advance.
  3. Begin the Scavenger Hunt tape.
    • Locate each item Amanda mentions by matching symbols on the pods in the room.
    • Pull the levers in order: Door → Sock → Dog → Power Pole.

Chapter 1: The Office

Candy Shop Tape

  1. Insert the tape in the conference room television.
  2. Pause whenever candy names are mentioned and find the cubicle screens corresponding to the clues.
  3. Enter the code 86309 (JUNE B. → LOUIS V. → CARA M. → BARRY S. → CATHY T.) into Blabbo.
  4. Blabbo will respond with a second list for the fridge code: 9036 (CATHY T. → BARRY S. → CARA M. → LOUIS V.).
  5. Unlock the fridge to complete the Popsci-Clown achievement.

Amusement Park Tape

  1. Pause the tape when prompted for player responses.
  2. On the conference table, arrange storyboards based on Amanda’s preferences.
  3. Connect them with red string to the cork board.
  4. Correct sequence: Carousel → Milk Bottles → Rollercoaster.
  5. Insert the finished tape into the Control Room terminal to unlock Tying Loose Ends.
  6. After watching, Amanda reveals a new tape: Healthy Food Helps Us Grow, and a code appears on the screen.

Phone Tap (Red Tape)

  1. Enter 75820 into Blabbo.
  2. Listen to the log for the code 4307.
  3. Use 4307 to open the box beside the television and obtain the Red Tape, unlocking Phone Tap and progress for Receptionist.

Chapter 2: Healthy Food Helps Us Grow

  1. Before starting, grab the goldfish from the aquarium and blend it for Dead Weight.
  2. Watch the tape and pause when the food poster appears in the background.
  3. Follow the poster combinations to feed the toy rats correctly:
    • First Poster: Burger, Milk, Salad
    • Second Poster: Burger, Milk, Cake
    • Third Poster: Burger, Milkshake, Cake
  4. When the kitchen poster shows satisfied mice, you’ve completed the section.
  5. Blabbo will display a new code, triggering the Second Audio Log for the Receptionist achievement.

Chapter 3: A Day at the Beach

  1. Provide Amanda with memory-linked items:
    • Pineapple Smoothie: Combine pineapple, banana, and milk in the blender.
    • Sunglasses: Replace the missing bulb in the hallway busts to obtain the glasses.
    • Hermit Crab: Place the conch shell from Willow D.’s desk into the aquarium.
  2. Return the completed tape to the Control Room to hear Amanda’s story.
  3. Receive a Keycard granting access to the Pod Room.
  4. Complete this to unlock A Foggy Memory.

Chapter 4: Pod Room and Scavenger Hunt

Last Meal (Blue Tape)

  1. Examine the numbered pods (1–8).
  2. Match each with the corresponding food on the hallway bulletin board.
  3. Deliver the correct foods to unlock Last Meal and receive the Blue Tape.

Scavenger Hunt Tape

  1. Fail three times deliberately to progress toward Monster Mash.
  2. Replay and solve correctly: match Chicken Scratch’s gestures to pod icons and pull the correct levers.
  3. Complete to unlock A Close One… At a Cost?.

This section covers The Chapel chapter, detailing how to obtain all audio logs, tapes, and achievements including M-A-R-C-U-S, Receptionist, Monster Mash, End Of An Adventure, Optometrist, and CUT!. The walkthrough explains how to progress through both the bad and good endings while preserving every collectible and puzzle solution.

The Chapel Walkthrough

When I’m Grown Up – Third Audio Log – Orange Tape: M-A-R-C-U-S Achievement

After exiting the elevator and entering the chapel, look for a security card placed on the bench next to Blabbo. The card belongs to Hameln employee Marcus Moutman.

  1. Examine the Card: The ID number is 61318.
  2. Enter the ID into Blabbo: Inputting this number reveals a clue about Marcus. This action also counts as an audio log, contributing toward the Receptionist achievement.
  3. Start the “When I’m Grown Up” Tape: When Amanda asks, “What do you want to be when you grow up?”, type Marcus. This unlocks the M-A-R-C-U-S achievement and spawns the Orange Tape on the bench beside Blabbo.

Solving the Orange Tape Puzzle:

  • During playback, pause whenever the camera focuses on the doll’s face.
  • Return to the hallway where you entered and look for a mirror reflecting a version of the doll that matches the one seen in the tape.
  • Click on the correct mirror. If you stare too long, the doll disappears and you’ll have to restart the tape.
  • After successfully matching the third doll, revisit the hallway; the mirrors will shatter, revealing the code 4739.
  • Use this code to unlock the chapel’s door.

Fourth Audio Log – Receptionist Achievement

Before stepping into the newly opened room:

  • Note the code on the television and input it into Blabbo to unlock the final audio log and earn the Receptionist achievement.

If you missed any of the four logs, you can enter the following codes at Blabbo:

  • 75820
  • 77301
  • 61318
  • 66704

Let’s Have a Party! – Monster Mash Achievement

In the chapel, you’ll see candles with unique symbols and pedestals near the television that display matching markings. Once you unlock the new room containing missing candles, avoid completing the pedestals immediately.

Completing this puzzle too early triggers the final tape, preventing access to the bad ending and End Of An Adventure achievement in the same playthrough.

  1. Enter the new room and collect the “Let’s Have a Party!” tape from the pulpit.
  2. In this tape, Amanda describes where her toys should sit around a table.
  3. Arrange the candles on the pentagram in the other room so that the symbols match Amanda’s toy placements.

To unlock the Monster Mash achievement:

  • Intentionally fail this section.
  • Ensure you have also failed the Scavenger Hunt section in the Office chapter.

(A reference diagram of the correct candle layout is recommended for visual alignment with the pentagram’s five points.)

Bad Ending

After completing the Let’s Have a Party! tape, place it at the center of the pentagram.

  • This triggers the bad ending, assuming you did not collect all four tapes.
  • Unlocks the End Of An Adventure achievement.
  • You can then restart The Chapel chapter from the main menu to pursue the good ending and final collectibles.
Good Ending – CUT! Achievement – Optometrist Achievement – Green Tape

Restart the Chapel chapter and progress again until you reopen the code-locked door.

  1. Collect all candles and place them on their matching pedestals according to the symbols.
  2. Completing this puzzle rewards you with the final Green Tape and the Optometrist achievement.
  3. Continue through the chapter to its conclusion to witness the Good Ending, earning the CUT! achievement.

Easter Eggs and Secrets

This guide compiles all hidden features, secret codes, and bonus interactions found throughout the game, including Rebecca’s Room, Blabbo codes, and unique dialogue triggers from various Amanda the Adventurer tapes. These details contribute to lore discovery, hidden achievements, and player theories surrounding unused mechanics.

Rebecca’s Room at Hameln

Access Code: 543ATA67

Once the code is entered, the player can access Rebecca’s Room, a hidden area in Hameln. Inside, you will find:

  • A note from Rebecca’s father, offering a rare personal insight into her family background.
  • Elly, Rebecca’s plush elephant toy, resting on her bed.
  • A camera that can be picked up. When equipped, the camera’s display shows static instead of functioning normally.
    • As of now, the camera’s purpose remains undiscovered, suggesting it may be tied to a future update, hidden mechanic, or unsolved puzzle.

Blabbo Codes

The in-game AI, Blabbo, accepts several input codes that unlock extra content or audio logs. These can be entered at any accessible Blabbo terminal.

Extras

  • 00000
  • 11111
  • 22222
  • 33333
  • 44444
  • 55555
  • 66666
  • 77777
  • 88888
  • 99999

Audio Logs

Use these codes to replay or unlock all available audio logs, which contribute to the Receptionist achievement:

  • 75820
  • 77301
  • 61318
  • 66704

Unique Dialogue Responses

Certain tapes in the game feature branching dialogue questions that accept specific keywords as answers. Entering certain responses unlocks unique dialogue or influences hidden progress flags. Below are all known special responses per tape.

Candy Shop Tape

Question: When your friend is sad, how do you cheer them up?

Recognized Unique Answers:

  • Hug
  • Listen
  • Joke, Laugh
  • Shout
  • Treat

Each answer alters Amanda’s tone slightly, offering hints toward her emotional state or personality.

Amusement Park

Question: What’s your favorite animal on the carousel?

Recognized Unique Answers:

  • Wooly, Sheep, Lamb
  • Possum, Rat
  • Tiger
  • Bear, Gator
  • Horse
  • Chicken

These responses vary Amanda’s excitement level; references like “Wooly” directly tie to series lore.

When I’m Grown Up Tape

Question 1: What’s something you celebrated with a party?

Unique Answers:

  • Death, Funeral
  • Baby, Child
  • Birthday
  • Graduation, School, College
  • Job, Promotion
  • Anniversary

Each response reveals subtle lore details about Amanda’s understanding of celebration and loss.

Question 2: What do you want to be when you grow up?

Unique Answers:

  • Doctor, EMT, Nurse
  • Police, Cop, Pig
  • Actor, Writer, Singer
  • Librarian
  • Nothing
  • Marcus (Achievement Trigger)
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