A Shade Darker Than Gray Walkthrough

Using this walkthrough guide, you can learn how to progress in A Shade Darker Than Gray and how to get the endings.

Walkthrough and Endings

Select any character! Ending 6 is only available after getting all the pages. The key can be picked up after interacting with Page 98.

Playthrough 1

  1. Start: Interact with the note, choose any name, and get on the school bus.
  2. At School: Go to your locker, read the note, and head to class.
  3. Class Answers:
    • 20.1 Miles Per Hour
    • 714 Million Cubic km
    • Sublimation
    • 252 Million BC
  4. After Test: Hand in your test, then wander the halls until it’s time for the next class.
  5. Next Class: Choose “Fine…” during this conversation.
  6. Lunch: Grab lunch and sit at the right table. Choose “Just take it…”
Dance Teacher
  1. Dance Teacher Reach a score of at least 7000 in the rhythm mini-game to unlock an achievement. You have 5 tries across different endings. Once you hit 7000, you can let the game run without playing.
    • Achievement: Get 7000 points in dance class.
  2. Go Home: Take the school bus, do your homework in your room. The choices here will lead to different endings.
    • Homework Choices (Ending I):
      • 212: “Everyone else” “Having control” “Appeasing those who you hate”
Ending I Last Resort
  • Ending I: Last Resort

Playthrough 2

  1. Follow Playthrough 1 until the homework choices.
  2. Homework Choices (Ending II):
    • 213: “Everyone else” “Having control” “Other people”
Ending II Revenge
  • Ending II: Revenge

Playthrough 3

  1. Follow Playthrough 1 until the homework choices.
  2. Homework Choices (Ending III):
    • 331: “Puppies” “Puppies” “Being hated”
Ending III Fitting In
  • Ending III: Fitting In

Playthrough 4

  1. Follow Playthrough 1 until the homework choices.
  2. Homework Choices (Ending IV):
    • 322: “Puppies” “Getting revenge” “Appeasing those who you hate”
Ending IV A Throw Away Life
  • Ending IV: A Throw Away Life

Playthrough 5

  1. Start: Interact with the note, use any name, and get on the school bus.
  2. At School: Go to your locker, read the note, and head to class.
  3. Class Answers: Same as Playthrough 1.
  4. Lunch: Grab lunch, but this time choose “Throw it at their face.”
  5. Go Home: Walk back home.
Ending V Choking hazard
  • Ending V: Choking Hazard

Playthrough 6

  1. Start: Interact with the note, choose any name, but don’t get on the bus. Instead, walk to school.
    • Take Page 3.
  1. In the Cemetery: Take Page 76 and Page 21.
  1. At School:
    • Go left to the cafeteria and take Page 25.
  1. Near the Principal’s Office, take Page 45.
  1. Go to your locker and take Page 12.
  1. Class Answers: Same as Playthrough 1.
  2. Lunch: Choose “Just take it…”
  3. Dance Class: Try for 7000 points or idle if you’ve already got it.
  4. Go Home: Take the bus, then take Page 98 inside your house.
  5. Final Steps: Instead of doing homework, grab the key on the shelf. Walk back to school and enter the place near where Page 90 was now that you have the key.
Ending VI A Step Too Far
  • Ending VI: A Step Too Far
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