You can use this guide for how to make equipment and recipes in Veritus.
Cooking and Crafting in Veritus
Picks
Different materials in your pick can give different benefits. Here’s a list of what each materials does.
Handle | Binding | Metal |
---|---|---|
![]() Log No special effect. | ![]() Leather No special effect. | ![]() Pure Steel No special effect. |
![]() Writhing Vine No special effect. | ![]() Hudan Leather Heavily reduced charge time for charge attacks | ![]() Ancient Alloy +1 damage |
![]() Brightbark No special effect. | ![]() Beast Hide +1 damage, reduced charge time for charge attacks | ![]() Kadocite +1 damage during invincibility frames |
![]() Duskwood No special effect. | ![]() Scaled Hide +5 luck, reduced charge time for charge attacks | ![]() Shaedrite +1 damage |
Additionally, there are four special recipes that make unique picks. The picks still gain any benefits their materials would normally give them.
Handle | Binding | Metal | Pick |
---|---|---|---|
![]() Log | ![]() Scaled Hide | ![]() Pure Steel | ![]() Dragon Pick Attacking an enemy stuns them for a little longer. |
![]() Brightbark | ![]() Beast Hide | ![]() Ancient Alloy | ![]() Enetha’s Touch (1+luck)% chance of instantly killing undead monsters on hit. NOTE: Due to a bug this recipe does not work. |
![]() Writhing Vine | ![]() Leather | ![]() Kadocite | ![]() Ignia Pick +X damage, where X is half your missing health. |
![]() Duskwood | ![]() Hudan Leather | ![]() Shaedrite | ![]() Shroud Nail No special effect. |
Boots
Boots work in the same way picks do, though the same material can have different effects in boots than it did in picks.
Lining | Cloth | Metal |
---|---|---|
![]() Spikes No additional effect. | ![]() Leather No additional effect. | ![]() Pure Steel +1 armour |
![]() Umbral Cloth Heavily increased invulnerability period after taking damage. | ![]() Hudan Leather Reduced charge time for charge attacks. | ![]() Ancient Alloy +1 armour |
![]() Ancient Plate +1 armour, reduced knockback after getting hit. | ![]() Beast Hide +1 damage. | ![]() Kadocite +2 armour |
![]() Discordant Ichor Knockback immunity. | ![]() Scaled Hide +1 armour. | ![]() Shaedrite +2 armour |
Just like picks, there are four special recipes that make unique boots. The boots still gain any benefits their materials would normally give them.
Lining | Cloth | Metal | Boots |
---|---|---|---|
![]() Spikes | ![]() Leather | ![]() Pure Steel | ![]() Guide Boots Immune to slipping on ice. NOTE: There is no ice in this game. |
![]() Ancient Plate | ![]() Scaled Hide | ![]() Ancient Alloy | ![]() Titan Boots (1+luck)% chance of avoiding damage when hit. NOTE: Due to a bug this recipe does not work. |
![]() Discordant Ichor | ![]() Beast Hide | ![]() Kadocite | ![]() Sidian Step No special effect. |
![]() Umbral Cloth | ![]() Hudan Leather | ![]() Shaedrite | ![]() Reaper Greaves No special effect. |
Food
Food is slightly different from picks and boots. The individual ingredients do not matter at all, except to decide which of the 8 dishes it makes.
Similar to picks and boots, 4 of the dishes have set recipes, and the other 4 are chosen by their main ingredient (the first column).
Main | Side | Spice | Meal |
---|---|---|---|
![]() Beast Meat | ![]() Mystery Meat | ![]() Jerky | ![]() Meateor +2 damage |
![]() Beast Meat | Anything else | Anything else | ![]() Steak Dinner +1 damage |
![]() Old Cheese | ![]() Berries | ![]() Fruit | ![]() Cheese Plate +10 luck |
![]() Old Cheese | Anything else | Anything else | ![]() Light Meal Immunity to fall damage. |
![]() Tuber | ![]() Peppers | ![]() Jerky | ![]() Meat N Taters No effect |
![]() Tuber | Anything else | Anything else | ![]() Heavy Meal +1 armour |
![]() Bones | ![]() Veg | ![]() Herbs | ![]() Bone Broth Increased invulnerability period after getting hit. |
![]() Bones | Anything else | Anything else | ![]() Mish Mash When you would take lethal damage, heal to half your maximum health and lose this buff. |
Unlike boots and picks, this leaves a single ingredient, Bite Root, not used in any recipe.