In-game images of the 5 characters who can be romanced in The Outer Worlds 2.

The Outer Worlds 2 Romance: Everything You Need to Know

If you’re jumping into The Outer Worlds 2 hoping to charm your way across the galaxy, I’ve got news for you – this isn’t that kind of RPG. I’ve read through every developer interview, statement, and companion detail, and the truth is simple: there are no romance options in The Outer Worlds 2.

You read that right. You can’t flirt with, date, or marry any companions or NPCs. But don’t worry, that doesn’t mean relationships don’t matter. The connections you build go much deeper than a basic romance meter.

No Traditional Romance System and Options

Obsidian Entertainment has confirmed that The Outer Worlds 2 has no romance system. Just like the first game, this sequel focuses on friendship, loyalty, and crew relationships, not dating.

Even the official trailers make fun of the idea. The narrator bluntly says, “No, you can’t sleep with them.” That line perfectly captures the developers’ intention. Relationships here aren’t about passion or seduction; they’re about trust, teamwork, and growth.

While other RPGs may encourage players to collect hearts or affection points, The Outer Worlds 2 rewards respect instead of romance. It’s about earning your allies’ confidence through your actions, not your charm.

In-game images of the 5 characters who can be romanced in The Outer Worlds 2.

Who You Can (and Can’t) Romance

The crew of The Outer Worlds 2 includes six unique companions, each with their own beliefs and faction ties:

  • Niles – A sharp human engineer from the Earth Directorate
  • Valerie – A robotic ally with a surprising sense of humor
  • Inez – A skilled field medic from Auntie’s Choice
  • Tristan – A disciplined soldier from the Protectorate
  • Marisol – A veteran assassin from the Order of the Ascendant
  • Aza – A passionate, unpredictable cultist from The Glorious Dawn

You can recruit them, fight beside them, and even argue with them, but you can’t romance any of them. There are no hidden flings, no secret questlines, and no surprise dating paths.

Every relationship in The Outer Worlds 2 remains strictly platonic. Even key NPCs, quest givers, and faction leaders are off-limits romantically. Obsidian made that choice deliberately.

How Romance Works (or Doesn’t)

So how do you start a romance in The Outer Worlds 2?
Short answer: you don’t.

There are no flirt options, approval meters, or gift-giving systems. You won’t find the usual “pick the right line and unlock a kiss” style of dialogue here. The developers removed those systems completely.

Even if your character is built with maximum charm, no amount of clever talking will unlock a romance scene, because those scenes simply don’t exist. Every conversation stays at friendship, camaraderie, or mutual respect.

However, you can still strengthen your companionship bonds. Completing personal quests, supporting their ideals, and earning their trust will make them more loyal in battle. It’s loyalty, not love, that defines these relationships.

Relationship Consequences (Without Romance)

Even though romance is off the table, your decisions still have emotional consequences. Companions in The Outer Worlds 2 have strong moral beliefs and faction loyalties.

If you betray what they stand for, they will react. Some may confront you directly. Others might leave your crew or even turn against you if pushed too far. As one developer explained, if you break their rules or harm what they care about, “you might have to fight them to the death.”

There’s no romantic jealousy or heartbreak, but there is emotional tension. Friendships in this game must be earned, and if you lose that trust, it can have serious story consequences.

Developer Insight: Why Obsidian Cut Romance

Game Director Brandon Adler and Design Director Matt Singh have been very open about this design decision. They both agreed that romance didn’t fit the creative vision for The Outer Worlds 2.

Adler explained that he didn’t want to “force a romance for every companion” or turn affection into a checklist feature. If a romantic subplot ever came up naturally during writing, the team would have considered it, but it was never the main goal.

Singh added that building full romance arcs would have taken time and resources away from other reactive systems that define Obsidian games. Instead, they chose to create companions who feel independent, complex, and realistic.

The result is a world filled with believable relationships shaped by choices and loyalty, not flirtation.

What This Means for Players

If you play RPGs for the romance, The Outer Worlds 2 won’t deliver that experience. But if you enjoy character-driven storytelling, moral decision-making, and authentic crew banter, this game is for you.

Relationships here are not about falling in love. They’re about earning trust, facing betrayal, and standing with your crew through tough choices. Obsidian proves once again that emotional storytelling doesn’t need romance to feel powerful.

You won’t ride off into the sunset with a partner, but you might still save or destroy the galaxy with loyal friends by your side.

Final Thoughts

To sum it up:

  • No romance system of any kind
  • Six companions, all non-romanceable
  • No flirty dialogue, approval meters, or dating quests
  • Relationships built on loyalty and belief, not affection
  • Consequences based on morality and alignment choices
  • Same experience across all platforms
  • Confirmed by Obsidian as a deliberate design choice

The Outer Worlds 2 isn’t about romance; it’s about connection. It’s about understanding your companions, respecting their differences, and shaping the galaxy together. In that way, the relationships you build can feel even more meaningful than love.

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