DICEOMANCER One Dice Rerolls Explained

In this guide, I’ll explain the various creative ways you can use the One Dice in DICEOMANCER.

One Dice Strategies in DICEOMANCER

Most of these methods only last for the current battle, but you can also make some permanent changes.

How Does One Dice Work?

Using the One Die on a number will replace that number with a new one based on the size of your die. You can target regular numbers and dice. When used on dice, it will change them to your “One Die” size.

It’s often helpful to increase a number, but sometimes making them smaller is also beneficial. In this guide, I’ve added a plus (+) and minus (-) sign before the actions to clarify:

  • +: Bigger is usually better for the player.
  • : Smaller is usually better for the player.

Some of the actions in this list require an upgrade before they can be unlocked.

How to Use One Dice

Permanent Rerolls

  1. No distortion:
    • At Ascension Level 0:
      • Reroll “One Die” charges.
      • Active item charges.
      • Ascension levels.
      • +Money.
      • +Remaining uses on cards (like ammo or numbers that refresh when resting).
      • +Your own HP, max HP, and injury.
  2. Adds distortion:
    • +/-Change any number on cards (except “remaining uses” or ammo numbers).
  3. Adds glitch:
    • +/-Change number on distorted cards (except remaining uses/ammo).
  4. Adds curse:
    • +/-Reroll relic on the pickup screen (before taking it).

One-Time Rerolls

These effects only last until the battle ends.

  • -Enemy HP bar.
  • +Shield.
  • -Buffs and debuffs stacks.
  • +Minion stats.
  • -Enemy intentions.
  • +Active relic counters (usually reset each turn).
  • +Mana.
  • -Number of cards in deck or discard pile (cards will be redistributed between your hand, deck, and discard pile).
  • +/-Numbers on temporary cards (usually adds distortion).

Shops, Events, and Reward Screens

Rerolling card or relic reward numbers also changes the choices, even if the same number is rolled again.

  • +Gain money.
  • -Card price/relic price.
  • +Number of card choices (rerolls choices).
  • +Number of relic choices (rerolls choices).
  • +Campfire (HP amount).
  • +Campfire (Upgrade d6 recharge dice to match your One Die size).

During Battle in the Copendium

  • +Hand size (default 16).
  • x Starting mana pool (changing this number does nothing, since it’s checked at the start of battle) (4).
  • +Upper mana pool limit (20) (requires card boost or relic to go above d20).
  • +Card draw per turn (default 5).
  • +More options for discover cards (default 3).

Keywords

  • +Modify applies to more cards (default 1).
  • +Limited card uses (default 1).
  • +Mana discount on phantom cards (default 1).
  • +More choices for “choose” (default 1).
  • -Minions lose more HP (not usually helpful) (default 1).
  • -Self-damage on wild casting (default 2).

Buffs

  • +Critical hit check (21).
  • +Luck stacks for extra dice (6).
  • -Evasion check (21).
  • -Tough check (21).

Debuffs

  • +Blind check bonus (+1).
  • +Bad luck stacks for extra dice (6).
  • +Vulnerable check bonus (+1).

Use this guide to play more creatively and strategically with your dice, whether it’s boosting your stats or rerolling for the perfect number.

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