420BLAZEIT2 Walkthrough Guide

Using this complete guide, you can complete quests in 420BLAZEIT2, find secrets, and earn weapons.

420BLAZEIT2 Wiki Guide

Tips:

  • Once a task is fulfilled, you don’t have to complete the level afterwards for the game to register your progress. Unless the task involves finishing a mission without dying, you’re free to leave after finding the secrets or concluding whatever business you may have.
  • The animals (or naked models) locked in a cage feature full-blown noclip, so they can chase enemies through walls to reach them. If there aren’t any enemies around, they spin in place as they fly upwards and explode.
  • Using Right-Click / Aiming with the Katana ANY MELEE WEAPON lets you block bullets. You also don’t need to directly face your target, you’re so MLG PRO GAMER that you can stop the bullets even when facing in literally any other direction.
  • If you’re looking to complete the achievement of unaliving yourself through self-detonation, bear in mind that only the explosion of a Frag Grenade counts for the achievement.

Finding Your Armory

First things first, it doesn’t matter how many weapons you unlock, not knowing where you keep your secret stash is a n00b mistake and we aren’t skill of n00b.

The entrance to your super secret armory is one flight down of stairs, where the pool table is. You’ll see a blue bookcase with a green 420 book on the upper shelf. Press it.

Space Cake

It is deleeshus caek.

Reward Checklist:

  • Retrieve the hidden Goated weapon
  • Don’t die
  • Shoot two astronauts on the moon (you know which meme)
  • Eat all the cookies

Space Cake – Hidden Weapon

As soon as you go through the elevator of the 7-Eleven at the moon, simply enter the other functional elevator, the one with garbage in a corner.

You’ll see a vault in front of you where at the end of it lies the mythical Goated weapon you’re looking for. Careful, taking it summons forth a Memelord and his lackeys.

Space Cake – Astronauts

Once you go to the moon and eliminate all ayys on the scene, go to the left of the space 7-Eleven. You can jump until you find a suitable firing position to shoot at the two astronauts.

Space Cake – Eat All the Cookies

Right at the very end of the level, before you take the emergency evac teleport, there are four cookies neatly arranged in a line towards it. Manually eat them for the task to be completed.

Truth Land

Reward Checklist:

  • Don’t fall off the jumping puzzle
  • Enter Truthland without paying
  • Rate Truthland 0-stars and survive
  • Access the alien storage

Truth Land – Enter Without Paying

Just shoot the rock:

Truth Land – Enter the Alien Storage

There are 5 alien target dummies on the aptly-named Alien Storage room. Shoot them within a short time limit to unlock the door.

Despite the name, you might be surprised to know there are, in fact, two live aliens inside it, armed with guns. Inside their improvised containment room lies a minigun that not only makes the next gunfights easier, it is now also permanently unlocked in your armory to take into completed levels.

Truth Land – Don’t Fall of the Jumping Puzzle

The real obstacle are the two Blender teapot stock 3D models right before the last platform. Take all the time you need until those two are in a rotation good enough for you to make two quick jumps while the soccer ball is going down so you minimize the risk of falling off.

Truth Land – 0-Rating Survival

To increase your chances, save a medkit or healing powerup (such as the Energy Can) during the videogame simulator segment. Let an enemy alive, pickup the healing items, then kill the last enemy

Once you’re in the room with Truth Land’s Feedback Agents, press the 0-Star Review button and immediately run towards where you came from. Then proceed to slowly and surely bait one of the enemies to walk up to you so you can kill him with melee.. Take their gun and repeat, but now with a better margin of error.
Change your weapons as they run out of ammo or if they are better than what you currently have.

Outsmarting the Truth

On the 0-Star Truth Land challenge, you can replay the level with armory weapons. When you first enter the rating room, you won’t have weapons, but if you let them kill you once, or manually respawn in the pause menu, and you will respawn with your weapons you had in the previous rooms to help you kill the agents when you rate them 0 stars again.

I have personally confirmed that is the indeed the case. Show them how 1338 the Super Secret Service is by being one step ahead of the average nerd.

Truth Land – Secrets

Once you go past the door protected by the gigantic rock, you’ll see this moon cardboard cutout. Jump on top of it to see a couple of grenade pickups behind the wall.

AREA 51

Reward Checklist:

  • Find the ninja-running zombies
  • Shoot all the TV’s
  • Find the hidden Dubstepper
  • Find the hidden Freedom Rifle
  • Don’t die

AREA 51 Find The Ninja-Running Zombies

Exit the truck’s freight container, then turn to your right. You’ll see a bunch of crates stacked up in a corner. Jump on the blue truck, then jump onto the crate pile and once you reach the top, look towards the entrance of Area 51. You’ll see for yourself the fabled Mortis currens narutoensis in their natural habitat.

AREA 51 – Shoot All The Tv’s

There are 6 TV’s to shoot right at the beginning of the mission and only those. Difficult to miss unless you forgot about this objective.

AREA 51 – Find The Dubstepper

Once you enter the vents, you’ll reach this part where there is a grate on the top. Just shoot it or melee it if it didn’t fall off during the firefight and go through it. You’ll find a room with the sonic weapon waiting for you.

AREA 51 – Find The Freedom Gun

Our weapon is right there. But it can only be accessed while we’re in a shrunken state.

First, head towards the vending machine and box stained with green paint. You’ll see the paint stains telling you where to jump until you’re on this part of the pipe. Face towards the rifle and simply slide under the ceiling. Be advised, the pipe has buggy collision, so sliding can take a few tries.

AREA 51 – Secrets

After you dispatch the first squad of Area 51 guards, head right into the hole in the wall and enter the two blue doors to find a stash with a Bad Guy Rifle.

You can find a minigun right before the final arena room. Simply get shrunk, jump on the counter and enter like normal.

Consumerpocalypse

Reward Checklist:

  • Win all prizes in the Zombie Shooting minigame
  • Ring door bell and take out the trash
  • Retrieve the hidden goated weapon

Consumerpocalypse – Trash Gun

Fairly straightforward. Once you reach this hallway after the first rooftop battle, ring the door bell as the challenge implies and greet the rowdy neighbor who probably mistook you for an average “No-Spend Challenge” enthusiast. Now simply take the gun and proceed with the mission as normal.

Consumerpocalypse – Hidden Goated Weapon

Another easy find, simply go down the stairs after you pass the room with the broken wall you have to crouch under to get through. As usual, Goated weapons are protected by a Memelord and its simps.

Consumerpocalypse – Win All Prizes

It appears the threshold to hit are 45 targets. Hurled at high velocities are also some exploding barrels you can shoot to catch some zombies in the ensuing explosion, providing a much more efficient alternative than individually shooting down the zombies… Unless you’re flexing your ESEA/CEVO/GOTFRAG/CAL I history.

If so, disregard my advice and show them your years of pro MLG experience, agent!

Morning Commute

Reward Checklist:

  • Free the rip rocket from the train
  • Drop the Piano on a turret
  • Defeat Dhomas within 60 seconds

Commute – Drop The Piano

Right on the very first combat sequence you’ll be attacked by some zombies and a turret placed on top of a van. Dangling above it is the piano, shoot the yellow crane for it to fall.

Commute – Defeat Dhomas In 60 Seconds

While the challenge is more than perfectly doable first-try with the Bad Guy Rifle you can obtain shortly before the fight, you can just as easily replay the level with the guns you have collected so far to annihilate the team-killing, backwards-driving locomotive with delusions of grandeur.

Remember to dodge its laser beam by crouching and don’t forget to Schadenfreude taunt at the minions getting rekt by friendly fire.

Commute – Free The Rip Rocket From The Train

Once you do the namesake of the mission and board the train, you’ll see in front of you a series of locked doors with shootable padlocks. Shoot all three to have the rip rocket held hostage behind such hyperbolic amount of physical security come out as a free man.

World’s Richest Person

Reward Checklist:

  • Find the hidden Assault Rifle
  • Shoplift the entire shop
  • Invest $420,000,000
  • Retrieve the hidden goated weapon

$420B – Find The Hidden Goated Weapon

Once you exit the nightclub after making it rain, you’ll notice a van parked outside.

DO NOT SELL IT, jump over it.

You’ll enter an alleyway that will lead you towards the goated weapon, impossible to miss and very straightforward. Picking it up will summon a Memelord and its batch of henchmen on you, you’ve been warned.

$420B – Hidden Assault Rifle

Within the warehouse filled with that sweet dank kush, you’ll see a shed to the right of the main entrance. Jump atop the chair or pillar support and grab the elusive firearm.

$420B – Shoplift The Entire Store

This one, unlike selling all of the ganja-man’s produce, can be trickier to complete. In order of priority:

1.- SELL THE SHOPPING CARTS FIRST (those risk falling into the void if pushed around by you or any enemies if you sell the walls around them beforehand)

2.- Sell the posters pasted to the wall. If you sold the wall holding them, they’ll be floating in the air and those also count for challenge completion.

3.- Sell the rest of the store. Here’s what a successful fire sale looks like:

Prison Break

Reward Checklist:

  • Find the meow meow dealer
  • Free the imprisoned knife
  • Eliminate the guard outside your cell
  • Bonk everyone in the hammer room
  • Stay out of the locker room

Prison 1 – Find The Knife

After opening the first set of jail cells, you’ll notice the last cell features a conspicuous poster suggesting a flight to South Beach. Interact with it to reveal one of the few Cursed weapons of this game. Try it and you’ll see what I mean.

Prison 1 – Finding The Meow Meow Dealer

Once you arrive to the feline-themed cozy game realm, turn to face the left-most bread bank up on this bustling town. Behind it, you’ll see the enterprising botanist of Meow Meow Town who puts the ‘Magic’ in the name of the game. No wonder all the cool cats here are so chill.

Prison 1 – Stay Out Of The Locker Room

Once you reach the section prior to the Hammer Room, head on over to this cell and activate the bed inside to unlock a guaranteed spawn of a Leg Stretcher powerup hidden underneath it.

Now simply kick the button closest to your right and exit the area like normal.

Prison 1 – Bonk Everyone In The Hammer Room

Warning: Do not kick the console, you can prematurely destroy it.

A diagram showing which button operates which gavel

This challenge takes some practice and possibly a couple of retries, but it is relatively easy to get by simply mashing the buttons operating the front gavels. Any stragglers that managed to get away can then be squashed with the rear set of ceremonial mallets.

If the RNG wasn’t good to you, just respawn and try again.

Prison 1 – Eliminating The Guard

The guard in question de-spawns the very moment you exit your cell after kicking the toilet off the wall. This challenge must therefore be performed after completing the level so you can bring with you a couple of guns at the beginning of the mission.

Prison 1 – Secrets

Dave can be found chilling on the roof of the right-most building in the Meow Meow Magic Bakery segment. He has dialogue for you if you approach him.

Inside the lockers room is a small box that always drops a Frag Grenade pickup. That’s due to a cracked wall at the very end of the shower room that can be blown up with a grenade blast. Inside is a small meme and a stash of ammo with a Bad Guy Rifle.

2 Prison 2 Break

Reward Checklist:

  • Do all your laundry
  • Find the hidden Boomer Shooter
  • Retrieve the hidden goated weapon
  • Don’t die

Prison 2 – Find The Hidden Boomer Shooter

Once you hit this part where a restrained inmate performs a DYNAMIC ENTRY, go through the hole the guy left on the wall and simply enter the two blue doors. The Boomer Shooter is to your right.

Prison 2 – Do All Your Laundry

Another segment that requires practice. Start with the washing machines the farthest away, they’re definitely more doable to stick in them a unit of dirty garments while they are moving slow. That way, by the time the washing machines start moving at much increased speeds, the shorter throwing distance helps make things easier.

Completing this challenge rewards you with a weapon intended for biological warfare banned by the Geneva Convention.

Prison 2 – Retrieve The Hidden Goated Weapon

Reach the courtyard with the alien flying saucer. To your left is a small balcony. Use the low gravity to reach it and go past the first set of doors. Now jump on top of the broken yellow ladder at the end and then go to your left towards the open steel door.

This fight can be a bit tougher than usual, so be prepared.

PRISON BR3AK: Helicopter Drift

Reward Checklist:

  • Find the rip rocket
  • Retrieve the hidden goated weapon
  • Get 10 headshots with the AWP.
  • Defeat Mr. Chopper within 60 seconds

Prison 3 – Retrieve The Hidden Goated Weapon

Knock the three set of bowling pins, simply running at them or shooting them works. Once the small celebratory confetti pops up, you’ll see you can now crouch through a new area where the goated weapon awaits.

Unlike the previous Goated combat arenas, this one is notably tougher. Bring with you a melee weapon to block an onslaught of bullets.

First off, don’t consume the Magic Vase powerup as soon as you see it. Enter the Goated arena room and eliminate the first set of gunlinger bowling pins. Now backtrack and grab the magic vase, then grab the Goated weapon. The slowdown effect will help you land those shots better.

Prison 3 – Find The Rip Rocket

You’ll eventually reach this courtyard.

Walk towards the locked door with the red lamp on top. On the left wall you’ll notice a vent, simply damage it to bust it open and retrieve the Rip Rocket hidden within.

Prison 3 – Defeat Mr. Chopper Within 60 Seconds

Up on a catwalk you’ll notice a minigun emplacement.

Grab it to make short work of the flying warden, empty the entire ammo reserve on it. If you also retrieved the goated weapon of this level, it will also help greatly once you finish unloading 500 rounds worth of payback.

Golden Doobie

Reward Checklist:

  • Find the Sports Bat
  • Burst every light bulb in the tunnels
  • Don’t die
  • Get a kill with at least 6 different weapons

Everything can be consolidated in a single section given how straightforward this mission is.

Tunnel Section

In the process of bursting every light bulb you’ll come across the specific Sports Bat in one of the many dead ends. However, the achievement seems to register when you destroy the target dummies close to it and keep it within your person after destroying the ambushing Memelord and its gang of Lambent Formers.

Get A Kill With 6 Different Weapons

You can find a Fartzooka under the first enemy who fires rockets at you, helping with the weapon variety situation.

Don’t Die (#Yolo Challenge)

Unlike the rest of the other missions, the potential damage output of the mutated soldiers can get to be aggressive in the tunnel section where the light bulbs explode. If you need to, no shame in taking potshots at the enemies while behind cover and kite the Memelords around to minimize all damage taken.

The part where you’re chased by the subway train is arguably the last real hurdle since you’re forced to push forward while your HP is running on red numbers. Remember you can also replay the level later and bring two of your most trusted tools for warfare to facilitate the journey.

May your aim be true, agent.

ILLUMINATI HQ

Reward Checklist:

  • Enter the code, retrieve the weapon
  • Blow up the entrance
  • Destroy all of dave’s chandeliers
  • Eliminate 30 agents with the sword fish
  • No stealth, go in guns 420 BLAZING

No Stealth & Blow Up The Entrance

If you wish for maximum efficiency, replay the level with the weapons of your choosing since nobody questions your blatant open carry (it’s generally normal for pizza delivery guys to be heavily armed).

To the left of the entrance is a door labeled “Storage”, where you will find stacks of explosive barrels waiting to be shot after a brief flight down of stars. Just open fire and watch the fireworks. This approach is the most efficient, since it also takes out all the enemies in the general vicinity and de-activates the two sentry guns in the corridor that leads to the first “formal” combat segment.

Alternative Approach

(The pistol start way)

Assuming you have something to prove, you can do this even while “armed” with nothing but an eternal pizza box replicator.

Kick the “Storage” door first, it becomes electronically-locked once you blow your cover. Now, kill with melee any of the two guards at the very entrance (prioritize the one with the better gun for you) and then enter the storage room.

Now shoot the barrels. Destroying them takes out whoever was on top of them and the full row of sentry guns as well, but doesn’t neutralize the two sentry guns at the corridor and neither eliminates the rocket-launching agents.

Eliminate 30 Enemies With The Swordfish

You can find a Swordfish in an office room where the door is kicked off dramatically in slow-mo.

Naturally, you can also replay the level and take a locally-sourced Swordfish with you, with the added benefit of making the best use of the Gainz powerup in the first combat segment.

Math 2: Electric Boogaloo

The code is 42069, anyone who played up to this point would pretty much expect that.

According to the patch notes, the devs “fixed” the algebraic expression here so the lower set of equations can now be solved through conventional means. It is now notably more complicated but there are no signs of variables invalidating entire equations. The answer is still the same, however.

Just in case you’re interested in the actual theory, I noticed the equations are solved by what my old math teachers derogatorily refer to as “slacker math” and what any real life enjoyer knows as “shortcuts”. Yes, between mathematicians, this is their version of calling someone a filthy casual. Thankfully, nobody cares.

Let’s get to work.

1.- Basic polynomials, we all went through this at some point. Factoring the numerator results in
(x+8) (x-8). Since we have a (x-8) numerator and denominator, those are canceled, deplatformed and we’re left with just (x+8). Substituting x means (-1+8), solving that gives us 7 and 7 raised to the power of 3 results in 343.

2.- A small rule you should know about x being Infinity: Any single constant divided by a variable that approaches infinity results in 0 regardless of its sign.

We simply separated the numerator for easier visualization here, letting us see we can simplify things further by making the appropriate divisions.

That five divided by an x approaching infinity means it gets turned into 0, so functionally-speaking, our real equation is simply 8 raised to the power of 2, resulting in 64.

3.- TL;DR: In these very specific examples, whatever is the exponent on e multiplying x is our answer, so in this case it is 13.

Full answer:

Observant people might have noticed the problem of x being 0 and it is our denominator here. The professionals also realize that we’re evaluating a limit and if x is 0, that means we’re evaluating an indeterminate form (0/0) and therefore, can use L’Hôpital’s rule to take the derivative of the numerator and denominator separately and divide them.

This results in:

How this was solved is straightforward.
First, the numerator. Derivate e, basically whatever multiplies the exponent multiples e as well. Then we can use the chain rule on e^13x, meaning we’re multiplying 13 by e^0. Anything raised to the power of 0 is 1, so we’re multiplying 13 by 1 = 13

Second, the denominator. The derivative of x is simply 1. Done, gg no re.

Simplified further is 13/1 = 13

Good, our first set of numbers are 343 + (64 + 13), which means 343 + 77 = 420

4.- eπi is Euler’s formula and results in -1. So you’re actually reading it as -30*-1. Multiply the two and the negative number becomes a positive 30 value. The result of the equation to its left is 23 using methods already discussed in point 1, the ensuing result of 23-30 ends up being -7

5.- I already talked about this in the third point of the list, so the answer is 4.

6.- cos^2 (X)+sin^2 (X) is a Pythagorean identity that always results in 1, regardless of whatever X is.

7.- You can now identify indeterminate form malarkey when you see it at this point, well done. That means the denominator is 1 and therefore, we only need to focus on the numerator. Logarithmic derivatives are also another hurdle in our math courses, the derivative for the numerator looking like this:

After substituting, it results in:

There, we all good.

8, 9, 10.- Geometric series, not exactly common. You can speedrun through all three once you understand a very tiny detail involving the formula for the sum of infinite geometric series. Its formula goes like this:

a = 1
r = 29/30

The end result is a laughably simple fraction division.

You will notice the weak spot being in the common ratio right away: With the numerator always one less than the denominator, the resulting subtraction will always result in that denominator being our answer. Notice how that same logic is found in all the geometric series sums here. That means you can see for yourself and immediately deduce the correct numbers being 30, 3 and 23, all from just a simple glance. See? You’re already a pro at this, agent.

11.- Another basic polynomial equation. See point 1.

Combined, our end result is: -7 * ((4 – 1) + 30) + 30 * (3 – 23 + 30) = 69 (noice)

Now we simply combine the two numbers: 420 and 69 and there lies our code: 42069

Operating the levers in the correct order of the code results in a minigun sent to the ensuing arena room. PRAISE BE THE GOLDEN DOOBIE, I HAVEN’T DONE SERIOUS MATH IN YEARS AND NOW I’M BACK TO FORM.

Just because I genuinely like this game did I dust off my old tools and re-learn my old ways from half a decade ago to help illustrate what’s going on here.

Destroy All Of Dave’s Chandeliers

During the boss fight, you’ll notice the four extravagant golden chandeliers hanging from the ceiling conveniently atop unwitting targets, waiting to fall on them. As the name of the challenge implies, whether they have an enemy under them or not, just shoot them as they spawn.

The chandeliers respawn every time the boss runs away to send his minions after you.

Enter The Memeframe

Reward Checklist:

  • Find the hidden AWP
  • Retrieve the hidden goated weapon
  • Eat the car in the sandpit

Memeframe – Hidden Goated Weapon

Eventually you’ll be teleportaled to the memory partition emulating Consumerpocalypse. There will be a door in the room you spawn in that leads to screen static, just enter and go through the broken door in the memeframe “bathroom”.

The road to the last goated weapon is linear, reach its end after some jumping and you’ll arrive at the final goated arena, where the remaining Memelord champions shall duel you for the authority to wield the last of the goated guns

Memeframe – Find The Hidden AWP

Complete the Consumerpocalypse section, you’ll see this fairly notable hole where you can slide into and find the gun you’re looking for.

Memeframe – Eat The Car In The Sandpit

If you want to know how exactly the car looks like, click on the image to get a better view.

If you are lucky to have the car visible and accessible to consume right away, don’t hesitate, ignore the enemies and EAT THAT CAR.

It is highly recommended that, if the car eluded you on the first attempt, kill all but one enemy so you can have all the time you need, because 70% of the time, you’ll be instead looking for it as it noclips around the place flying without a clear path. It can fall through the floor, so you’ll have to wait until it emerges and hope it is somewhere you can reach in time before it vanishes to places unknown.

Safehouse – Error Gun

A new gun has made it into my personal top 10 of unusual firearms for the fact that this one goes full meta.

The video shows you the jumping inputs that have the highest chance of helping you get it.

Deprecated Maths

Prior to version 1.5 of the game, this used to be how the old equation worked:

“Undefined” in mathematic logic is unique. Any single operator from additions, subtractions or multiplications will yield an undefined value regardless of the numbers involved for evident reasons. If you see an “undefined”, that pretty much tells you to disregard what you read and assume the final answer will be undefined.

The second problem you’ll see are the NaNs or “Not a Number”, which are most commonly found in the wild when using a calculator for invalid operations, such as dividing by zero or taking the square root of a negative number in real number contexts. Coincidentally, arithmetic with undefined values, surprise surprise, result in a NaN case.

“NaN” used as variables and the existence of undefined values automatically invalidate whatever arithmetic cacophony is expelled out of the posterior of the problem setter.

I chose to perform an educated guess for this process of elimination and deduce by the nature of this odyssey that the last digits were 69, to which I personally saw no problem by itself. The game featuring unusual algebra felt like part of the joke, but I understand if the devs preferred seeing no “cutting the knot” solutions there.

You can reach the author’s profile from the link. This guide was created by Stolen Kektus.

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