CONSCRIPT Achievements Guide

I have explained in detail how to get all the achievements in CONSCRIPT in this guide. You will need these achievements to complete 100% of the game.

Story Related Achievements

All these achievements can be easily acquired by simply completing the game.

They Shall Not Pass

They Shall Not Pass
  • Complete chapter 1.

The Trench

The Trench
  • Complete chapter 2.

Carrying the Fire

Carrying the Fire
  • Complete chapter 3.

Over the Top

Over the Top
  • Complete chapter4.

Some Flaming Town

Some Flaming Town
  • Complete chapter 5.

I Shall Not Fail That Rendezvous

I Shall Not Fail That Rendezvous
  • Complete chapter 6.

Merchant-Related Achievements

This section contains achievements related to buying and selling stuff and upgrading your weapons.

Standard Issue No More

Standard Issue No More
  • Upgrade a gun for the first time.

Simply find gun parts, then go to the trader and ask him to upgrade any of your weapons.

A Call to Arms

A Call to Arms
  • Fully upgrade a weapon.

I believe you can only complete this achievement by the beginning of the Chapter 6. The game imposes constraints on the number of upgrades that you can do, but slightly lifts them with each new chapter. Just choose a gun that you like using the most and gradually improve it, until you get the achievement.

What’re Ya Buyin’?

What're Ya Buyin'?
  • Purchase your first item from the Merchant.

What’re Ya Sellin’?

What re Ya Sellin
  • Sell more than 500 cigarettes worthof items to the Merchant.

You can easily get this achievement by the end of Chapter 3. There are many water pumps at The Road level. Once you get the pump handle, you will be able to use it and thus get many gemstones (rubies, emeralds, sapphires), which cost a lot.

Wartime Looter

Wartime Looter
  • Open a special drawer.

Not necessarily a Merchant-related achievement, but it ties well with the “What’re Ya Sellin’?” achievement. You just need to open 1 drawer with a small key to get the achievement, but I will list the locations of all the drawers:

  • Chapter 2. Supply Trench, Mining Office.
  • Chapter 3. The Road, End of Road, Homestead (a building with the Merchant inside);
  • Chapter 4. German Trench, German Bunkers;
  • Chapter 5. Town, Waiting Room (western part of map, building next to a save room);
  • Chapter 6. Fort Vaux, 1F, Isolation.

Here is the list of small keys’ locations (though I’m not entirely sure, help would be appreciated):

  • Chapter 2. Merchant;
  • Chapter 2. Fort Souville, Casemate Anatole;
  • ???
  • Chapter 5. Town, B, Exit Hall (Sewers);
  • ???

Avid Gun Collector

Avid Gun Collector
  • Acquire infinite ammo from the Merchant (fully upgrade all weapons).

This one can be a bit tricky. You will only be able to obtain this achievement in the NG+ for two reasons:

  1. There are not enough gun parts in the normal game. In the NG+ the amount of gun parts which you can buy from the Merchant is unlimited.
  2. At the very end of the game you can get a grenade launcher, but, obviously, there is no time nor gun parts to upgrade it.

Here is a list of all the weapons that you need to upgrade:

  1. Ruby pistol: found in the very beginning of Chapter 2.
  2. Luger: can be bought from the Merchant.
  3. Revolver: you need to destroy a barricade at the Support Trench, GF, Reserve Trench West with a 75mm shell. After that, go down the stairs, explore Collapsed Station and get the Revolver.
  4. Rifle: found at Supply Trench, Supply Route.
  5. Elephant Gun: can be bought from the Merchant.
  6. Pump Shotgun: found at Support Trench, GF, Back Door. You also need to find a gun cleaning kit, but I don’t quite remember where to find it :c
  7. Hunting Shotgun: I’m not sure, but I think it can be found at The Road, GF, Woods ==> Hunting Cabin.
  8. Machine Gun: can be found at the beginning of Chapter 4 at Supply Trench, Antechamber after you talk to Marcel.
  9. Spandau: Fort Vaux, 1F, Loft. You need to unlock a door with 3 pronged keys.
  10. Grenade Launcher: Endgame. First, you need to release the carrier-pigeon at Fort Vaux; second, go outside the Mantle to defend the Fort: your lieutenant, at some point, will throw Grenade Launcher at you.
  11. Mustang-11: found at For Vaux, 1F, Observation Tower. Gaston will give you the pistol, but only if you’ve met him 6 times and given him a cigarette each time. This achievement will be explained later in this guide.
  12. Sweeper: Town, Gun Store, behind a door with a combination lock.
  13. Golden Box Cannon: can be bought from the Merchant, but I’m not entirely sure whether you need it. Probably, you need to buy it, but not upgrade it.

Once you collect and upgrade all the weapons, The Merchant will get a new item at the store: Infinite Ammo Box for 0 cigarettes. Once you purchase it, the achievement is yours!

Endings

For more detailed information, you can check out our Endings guide.

Sleepers of Fort Vaux

Sleepers of Fort Vaux
  • Achieve Ending 1A or 1B.

Paths of Glory

Paths of Glory
  • Achieve Ending 2A or 2B.

We Have So Much To Say

We Have So Much To Say
  • Achieve Ending 3A or 3B.

The War to End All Wars

The War to End All Wars
  • Achieve Ending 4 (secret ending).

Completion Challenges

These achievements are awarded upon the completion of the game in a certain way.

Poilu

Poilu
  • Complete the main story on Veteran difficulty.

This one should not be that difficult. Just play safe and put your knowledge of the game to the test!

Conscientious Objector

Conscientious Objector
  • Complete the main story without directly killing any enemies with guns, melee, grenades, or hazards.

This one can be quite challenging. You cannot use any weapons at all and explosive barrels. Some words of advice:

  • I’m not sure whether you can or can’t kill rats, but I would advise you not to do that, just in case.
  • Once you get the wire cutter, you will unlock the Fire Trench and Trench Infirmary locations. As you know, you need to kill a couple of knights and get the Infirmary key from their dead bodies, but you cannot do that. You must collect a 75mm shell and fire it upon the rubble in the Fire Trench. This way, you get the key without voiding the achievement.
  • In the town sewers in chapter 5, I got chased by the enemies and accidentally killed one, while trying to destroy wooden boards blocking the doorway. Be very careful when you are destroying boards.
  • You need to abandon your post during every battle. In Chapter 1 by figuring out a code (you can find it written on two pieces of paper), in Chapter 2 and Chapter 4 by hiding in a Coward’s place (or smth like that, it is a small room underneath a trapdoor), and in Chapter 6 by not defending Fort Vaux.
  • I would advise to do that achievement on a NG+. You will have high stamina, high health and a good knowledge of the game.

Elite Trench Raider

Elite Trench Raider
  • Complete the main story without damaging enemies with guns or grenades (ending 3A, 3B or 4 only).

I would also advise to go for this achievement on a NG+ for one reason only: Cavalry Sabre. It is extremely durable, it deals 2 points of damage and it makes you look very cool!
You can find it at Fort Vaux, GF, Vaux Weapon Storage. You just need to clear the room of gas and find the right combination code.
I don’t quite remember which locker it is: either left or middle one. So the code is either:

  • found on a dogtag at the Mortuary, GF;
  • found inside a German Diary at Emergency Surgey, 1F, in the form of a riddle. But if you need it veru much, the code is .

Hairy Day

Hairy Day
  • Complete the main story in 6 saves or under and without checkpoints (no ending 1A or 1B).

This one should not be too hard. I would only advise to save at two points:

  • Before the mine field at Chapter 3;
  • Somewhere during the Chapter 6 (this chapter can be brutal).

Over by Christmas

Over by Christmas
  • Complete the main story in under 3 hours (no ending 1A or 1B).

This one is also not too difficult. NG+ playthrough seems preferable. Run whenever you can, don’t stray away from your current story objective and go for it only when you’ve learnt the game, key items’ locations and levels themselves.

Combat-Related Achievements

War Criminal

War Criminal
  • Kill 2 enemy soldiers with one shotgun blast.

Should’nt be that much of a problem. Just line 2 low-health enemies and take aim.

Modern Warfare

Modern Warfare
  • Kill an enemy knight with only the knife.

You need to kill an axe-wielding armored enemy with a knife (found at Support Trench, Mess Hall). Can be a bit of a trouble on a Soldier or Veteran difficulty, but with enough patience, you will get the achievement.

Who Needs Artillery?

Who Needs Artillery
  • Kill 4 enemy soldiers at once with an explosive barrel.

There is a perfect oppotunity to get this achievement during Chapter 1. Here is a screenshot:

Rodent Prevention

Rodent Prevention
  • Burn 10 enemy corpses.

Missable Achievements

These achievements are the ones which can be easily missed during your playthrough.

Widowmaker

Widowmaker
  • Refind a lost photo twice.

That’s what you need to do to get the achievement:

  1. Chapter 3, The Road, Camp location. Talk to a prisoner by the fence. He asks you to find his wife’s photo.
  2. Go to the location called River, then go under the Bridge. There is a small room. Find the photo there.
  3. Go back to the Camp and give the prisoner his photo.
  4. Chapter 4, Support Trench, Ruined Blockhouse (it’s near Communication Trench East). Kill the Knight and then interact with his body: you will find the same photo, but bloodstained.

The Harvest of Battle

The Harvest of Battle
  • Kill 25 enemies in the trench run sequence.

During Chapter 4, after shelling german positions and finding every soldier at Blockhouses, you will need to get to the new Frontline. Eventually, you will charge enemy positions.
I really suggest making a save before that and bringing your biggest guns. You should get this achievement easily, if you commit to it.

The Sacred Way

The Sacred Way
  • Use the transport truck to travel to 3 different locations in Verdun.

Can be obtained at the beginning of Chapter 6. Once you leave the Town, there will be a truck in the Thicket with the Merchant standing next to it. Just take a ride to The Road, the Frontline and back to the Town.

Uncomfortably Numb

Uncomfortably Numb
  • Obtain maximum health and stamina levels.

Honestly, I’d need some help with this achievement. I forgot to take notes on the location of every morphine and stimulant. Here are the ones that I’m aware of:

Stimulants:

  • Chapter 2. Fort Souville, B, Combat Shelter. Medic gives it to you if you bring him a bandage;
  • Chapter 3. The Merchant;
  • Chapter 4. Behind Enemy Lines, Medical Tent Anatole;
  • Chapter 5. Town, Waiting Room (a house near the Merchant), inside a drawer;
  • Chapter 6. Fort Vaux, 1F, Isolation, Cell #3.

Morphine:

  • Chapter 2. ???
  • Chapter 3. The Merchant;
  • Chapter 4. Not sure, but I think it’s at Support Trench, Blockhouse Desire (It’s at Support Trench East);
  • Chapter 5. ???
  • Chapter 6. Fort Vaux, 1F, Emergency Surgery.

Indoctrinated

Indoctrinated
  • View all 15 pieces of propaganda.

American Horsepower

American Horsepower
  • Obtain the Mustang-11 from Gaston.

You need to give one cigarette to Gaston each time you meet him. Here’s the list of locations where he can be found:

  1. Chapter 2. Supply Trench, Arbory;
  2. Chapter 2. Fort Souville, B, Combat Shelter;
  3. Chapter 3. Fort St. Michel, Panic Fort;
  4. Chapter 4. Support Trench, Sleeping Quarters;
  5. Chapter 5. Town, Cemetery Alley;
  6. Chapter 6. Fort Vaux, 1F, Observation Hall ==> Observation Tower.

Stretcher Bearer

Stretcher Bearer
  • Offer medical supplies to the Medic 3 times in a single playthrough.

Here’s the list of all encounters with the Medic:

  • Chapter 2. Fort Souville, B, Combat Shelter. Bring him bandage;
  • Chapter 3. The Road, Camp. Bring him alcohol;
  • Chapter 4. Support Trench, Blockhouse Desire. Bring him disinfectant bandage.

Ranks S and S+

Not Youth Any Longer

Not Youth Any Longer
  • Complete the main story with an S rank on any difficulty.

Grognard

Grognard
  • Achieve a new game S+ rank on Veteran, without checkpoints and unlimited saves (no ending 1A or 1B).

The first achievement is somewhat easy, really. But the SECOND ONEā€¦

I still will provide some advice for those, who will try to get the “Grognard” achievement:

  • Don’t save and don’t get hit in Chapter 1. If you play it perfect, you will get some advantage and room for mistakes in later chapters.
  • Heal as rarely as possible. But if you DO heal, use only morphine.
  • Save as little as possible, but DO NOT be too greedy with saves. I’ve lost a couple hours of progress twice by playing too risky. Find a perfect balance.
  • You ABSOLUTELY MUST get your hands on body armor. It completely nullifies health damage. And you can repair it with repairing kit, but only if it is not completely broken. Take care of your armor before it becomes useless.
  • Finish the game at least 2 or 3 times to know where to find key items and to be time-efficient.
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