You can use this guide for how to make equipment and recipes in Veritus.
Cooking and Crafting in Veritus
Picks
Different materials in your pick can give different benefits. Here’s a list of what each materials does.
Handle | Binding | Metal |
---|---|---|
Log No special effect. | Leather No special effect. | Pure Steel No special effect. |
Writhing Vine No special effect. | Hudan Leather Heavily reduced charge time for charge attacks | Ancient Alloy +1 damage |
Brightbark No special effect. | Beast Hide +1 damage, reduced charge time for charge attacks | Kadocite +1 damage during invincibility frames |
Duskwood No special effect. | Scaled Hide +5 luck, reduced charge time for charge attacks | Shaedrite +1 damage |
Additionally, there are four special recipes that make unique picks. The picks still gain any benefits their materials would normally give them.
Handle | Binding | Metal | Pick |
---|---|---|---|
Log | Scaled Hide | Pure Steel | Dragon Pick Attacking an enemy stuns them for a little longer. |
Brightbark | Beast Hide | Ancient Alloy | Enetha’s Touch (1+luck)% chance of instantly killing undead monsters on hit. NOTE: Due to a bug this recipe does not work. |
Writhing Vine | Leather | Kadocite | Ignia Pick +X damage, where X is half your missing health. |
Duskwood | Hudan Leather | Shaedrite | Shroud Nail No special effect. |
Boots
Boots work in the same way picks do, though the same material can have different effects in boots than it did in picks.
Lining | Cloth | Metal |
---|---|---|
Spikes No additional effect. | Leather No additional effect. | Pure Steel +1 armour |
Umbral Cloth Heavily increased invulnerability period after taking damage. | Hudan Leather Reduced charge time for charge attacks. | Ancient Alloy +1 armour |
Ancient Plate +1 armour, reduced knockback after getting hit. | Beast Hide +1 damage. | Kadocite +2 armour |
Discordant Ichor Knockback immunity. | Scaled Hide +1 armour. | Shaedrite +2 armour |
Just like picks, there are four special recipes that make unique boots. The boots still gain any benefits their materials would normally give them.
Lining | Cloth | Metal | Boots |
---|---|---|---|
Spikes | Leather | Pure Steel | Guide Boots Immune to slipping on ice. NOTE: There is no ice in this game. |
Ancient Plate | Scaled Hide | Ancient Alloy | Titan Boots (1+luck)% chance of avoiding damage when hit. NOTE: Due to a bug this recipe does not work. |
Discordant Ichor | Beast Hide | Kadocite | Sidian Step No special effect. |
Umbral Cloth | Hudan Leather | Shaedrite | Reaper Greaves No special effect. |
Food
Food is slightly different from picks and boots. The individual ingredients do not matter at all, except to decide which of the 8 dishes it makes.
Similar to picks and boots, 4 of the dishes have set recipes, and the other 4 are chosen by their main ingredient (the first column).
Main | Side | Spice | Meal |
---|---|---|---|
Beast Meat | Mystery Meat | Jerky | Meateor +2 damage |
Beast Meat | Anything else | Anything else | Steak Dinner +1 damage |
Old Cheese | Berries | Fruit | Cheese Plate +10 luck |
Old Cheese | Anything else | Anything else | Light Meal Immunity to fall damage. |
Tuber | Peppers | Jerky | Meat N Taters No effect |
Tuber | Anything else | Anything else | Heavy Meal +1 armour |
Bones | Veg | Herbs | Bone Broth Increased invulnerability period after getting hit. |
Bones | Anything else | Anything else | Mish Mash When you would take lethal damage, heal to half your maximum health and lose this buff. |
Unlike boots and picks, this leaves a single ingredient, Bite Root, not used in any recipe.